Artifacts

Various info lists for the game

Re: Artifacts

Postby Rorixblade » Sat Sep 18, 2010 12:38 pm

Rorix's Artifact(s):

Chapeau of the Dark Mage (+2 MAG, 10mp Pool)
Last edited by Rorixblade on Sat Oct 30, 2010 2:08 pm, edited 1 time in total.
Rorix "Liliana" Ravenscale - Elemental (Entropy/Body Hybrid) - Female - ID# 717 - Age: 20
Elemental 4 / Death Elemental 1 - Mage 3 - HP: 60/60 - MP: 108/108 (10/10 Pool)
Atk: 2 (1+1), Def: 4 (3+1), Mag: 8 (4+2+2), Soc: 3 (1+2), Style: Precise/Parry
Advantages: Elemental Specialization: Entropy, Quick-Witted
Disadvantages: Exclusive Racist: Males, Curious, Curse, Elemental Weakness - Purity
Abilities: Magic Boost 4/4, Vengeful Jinx 2/2 (1 AP remaining), Mage Bonus 2/2
Spells: Entropic Blast 1, Minor Alterations, Sex Change, Ominous Breeze (5-10 Healing Entropy), Ominous Wind (10-20 Healing Entropy), Shadowbind (Push + Disable Move for 2 Rounds Entropy)
Equipment:
Cash: $80
Magic Bow [Dmg 1-5 Ranged Pokey]
Black Chapeau (Chapeau of the Dark Mage), Blue Gloves, Red Tabard, Black Tights, and Red Boots (4 Levels of Mage Access) [DR 1-15]
Misc.: 5x 10hp Medkit (Non-elemental), School Supplies and Books, Ominous Breeze kit, Ominous Wind kit, Shadowbind kit
Usual Appearance - A female humanoid with pitch black skin and hair (down to her butt), perfect white eyes and huge breasts. Her armor is clean and undamaged.
Current Appearance - Usual appearance.
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(This is Rorix talking. This is Tarox talking.)
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Re: Artifacts

Postby dracon221 » Mon Sep 27, 2010 4:54 pm

Dracon's Artifacts:

Reforged Pyresword hierloom: longsword (1-30) dam, Calling and Keen, +4 atk (Due to 2 levels in warrior).

Originally two separate short swords. Though the swords were not meant to be his inheritance, but Dracon took them anyways when he started adventuring. They received a lot of use, but were ultimately, simple study blades not event enchanted, or masterwork. Since then they were strengthened thrice, and given a new edge, and now they have been completely reforged into a fearsome longsword with the same deadly edge as the smaller version. To top if all off Mel'lon enchanted to appears in Dracon's hand whenever Dracon wishes it in a burst of flame.

Reforged Enchanted Spell blade armor: Calling, +4 to def, +3 to magic. (1-15) dam abs.

Dracon didn't have much when he start on his path to being a hero one of the major things he lacked was a decent set of armor. Luckily, when one survives enough battles you can come across a decent set for free. Since then Dracon has added much more to it and had it reforged, to look like a single set of armor, and enchanted by both himself, Mel'lon. Dracon's enchantment increases his general defensive capabilities, while Mel'lon's greatly increases his focus and concentration allowing him to cast with relative ease, or at least better than the average warrior. Recently it has been reforged by a the master black smith, it enchantments redone, and the calling ability added to it as well, thus allowing him to summon it onto his person as long as it is not shattered.
Last edited by dracon221 on Mon Nov 28, 2011 9:35 pm, edited 5 times in total.

Dracon
Level 12: 1 level demi-human, 4 warrior, 2 commander, 5 Dragon (wind)
HP:134/168 MP: 67/78
Attack (3+2) (+1) (+2 w/slashy) (+4 to hit with logsword) Defense (3+2) (+1) (+4 against physical attacks) (+4) Magic (3+2) (+3) Social (2+0)
Attack: Fast; Defense: Parry
Equipment Facet Access: warrior garb 4 lvls in warrior; Armor: Calling Reforged armor ((1-30) dmg abs, +3 to mag, and +4 to def); Weapon: Calling, Keen, fire element longsword (1-50) dmg; +4 atk(facet)
misc. equipment: x3 reg. 50hp potion, x4 reg. 30 hp potion, 3x 10 mp potions, Koryu's oil (1 full repair of broken slashy weapon), enchanted fire blade of cutting (tool.), 50 feet of rope, 1 message stone (Conference enabled, secured communication between holders. ((Henry and Jack), Fenris Co. cookie, Cash: $125
Special: Pounce 1/1, Commander: 4/4 commands, current subordinate: pending, warrior: +4 atk w/ sword to hit, +4 def against physical attacks, 2/2 Clairvoyance, Lightning breath 1/1, Dragon power points: 1 unspent; 9 spent
Advantages: Double jointed, Elemental mastery: fire, Eagle eyed, weapon master: slashy, quick draw, Elemental specialization: wind, Flight, Ex. Run speed; Nerves of steel.
Disadvantages: testy, luddite, elemental weakness: earth,
Current Appearance: White male with red hair with black tips and Green wings, green scales on just arms, legs and hands, and black claws. Wears a thick leather trench coat and a wide brimmed hat with his armor underneath, and a longsword on his back, with some pouches for school supplies. Current race: half dragon human; Current gender: male; Noticeable wounds: none
bonus from ability; bonus from advantages; bonus from artifact.
approximate picture of his base appearance
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Re: Artifacts

Postby cnaltman62 » Wed Sep 29, 2010 4:53 pm

I just bought this artifact, and it was approved by Mitchell over IM. :)
I'm probably going to spend more RP to make it stronger as Jon/Joni levels, justified by "It gets stronger as its owner does."
Anyway, here it is:


Magus' Staff
Type: Weapon
Damage: 1-10 ranged smacky
Stat Boost: +2 MAG
MP Pool: 10
Cost: 3 RP
Description: A staff nearly as long as its user is tall, made from a rod of pure silver and topped with a large spherical sapphire. It grants the bearer additional aptitude with magics, as well as creating bursts of kinetic energy as an attack.
100% ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
100% ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
NAME: Drake Lyonsbane
RACE: Dragon
FACET: Martial Artist
ID NUMBER: 716
EQUIPMENT: Vest (1-10 DR; Martial Artist 2), Gold Necklace (ATK+2; HP Pool 10)
INVENTORY: Healing Flask (30HP) x3, Field Medic Kit (10HP), Health Potion (6HP), Spell Kits (Gout of Flame, Water Bolt, Shearing Wind, Stone Blow, Curative)
FUNDS: $290
LEVEL 4: Dragon 2, Martial Artist 2
HP: 40/40
MP: 24/24
Atk 6 (4+2), Def 3, Mag 1, Soc 2
Fast offense, Dodge defense
COMBAT: Bare-Handed Attack (3-17 dmg), Breath Weapon (1-25 Fire dmg; 1/day) (1/1), HP Pool (10/10)
SPELLS: n/a
ABILITIES: Sharpened Claws (lv.1), Breath Weapon (lv.1), Bare-Handed Attack (~15), Magic Resistance (+2), Spell-Casting (14 mp)
ADVANTAGES: Elemental Specialization (Fire), Flight, Symbiote?
DISADVANTAGES: Elemental Weakness (Water), Bad Liar, Curious, Heroic, Poor Grip, Tone-Deaf, Cutie-Lover
NORMAL FORM: Male Dragon
CURRENT FORM: Male Dragon
VISUAL DESCRIPTION: A black-haired, tan-skinned humanoid of average height and build. With bright golden eyes, a pair of horns extending back from above his pointed ears, red scales on his lower legs and forearms, clawed hands and feet, a scaled tail, and a large pair of draconic wings, he is clearly not human. When he smiles, a pair of large fangs can be seen. His usual clothing consists of a vest, shorts, and a pair of fingerless gloves, all black. An expensive-looking gold necklace sits around his neck.

"Explore your mind, discover yourself, then give the best that is in you to your age and to your world. There are heroic possibilities waiting to be discovered in every person."
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Re: Artifacts

Postby Sonya_Requiem » Wed Oct 06, 2010 4:20 pm

Artifact- Woodwind Gunnery Model 1887 Lever Action Tri-Forged Double Barreled Desealed Metalforge Woodstock Shotgun (Ranged 1-15 Smacky Damage (1-7/1-8 Bifurcated), Melee 1-10 Smashy Damage (1-5/1-5 Bifurcated))

Artifact Details-
Artifact abilities:
Bifurcated- Splits into two single barreled Lever Action shotguns about half the total weight of Cleft, which Sony deems Treble and Bass, for each has a unique firing sound, one a very strong Treble sound, the other a low, heavy Bass.

Calling- Due to forging of the shotgun of Starmetal, Unobtainum, and Bi-fused Titanium, the Cleft/Treble and Bass are able to be summoned to Sony's hands with special teleporters on the back of the gauntlets he wears.

Indestructible- Said metal forging, along with some hard work on Sony's part, have made the weapon indestructible by any mortal (and most immortal) standards. The worlds strongest man, or even a rampaging Kaiju, could never hope to even put a scratch in the super forged metal or high-pressed wood.

Selective Users- The extreme weight of this weapon is too much for someone who isn't trained to use them properly. A regular man could barely pick it up, much less actually HOLD the weapon and fire it, even in it's Bifurcated form.

Artifact Disadvantages:
Curse: Enhanced Muscle Memory - Due to the specialization required to handle and use this powerful weapon, Sony is physically and mentally unable to use ANY other weapon, up to and including his own fists. Any attempt to do so will lead to him hurting himself with the backlash of his strike or over compensating or under compensating for the weight of a weapon. ((-1 to all rolls using any weapon other then Cleft,Treble OR Bass. Hit or miss, attacking with any other weapon causes 1-3 HP damage to Sony.))

Curse: Aggro Magnet - This weapon draws the eye, not only from the sound, but the damage it can dish out in a short amount of time, and on multiple people should Sony chose to split it apart. As such, it makes Sony a primary target after he's fired the first shot, and twice as much should he actually hit and kill a target. ((Effect: After firing the weapon or using it in melee ONCE, Sony gains Damage Magnet till combat ends. However, if he KILL or Knockout someone with it, he gains Damage Magnet x2, making him a high-priority target till the end of combat.))
Name: Sony Requiem Level: 2 Paragon
Equipment:
Sky Rogue's Armor: (0-0 Damage Reduction)
Artifact: Cleft (Treble/Bass) Double/Single Barrel(ed) Lever Action Shotgun(s): (Ranged 1-25 Smacky Damage (1-12/1-13 Bifurcated))
HP: 20/20 MP: 20/20
Noticeable Wounds: None
ATK: (1)+(3) > 4 DEF: (1)+(1) > 2 MAG: (1)+(2) > 3 SOC: (1)+(1) > 2
Attack Style: Precise Defense Style: Block
Advantages: Nocturnal, Artifact: Bifurcated, Calling, Indestructible, Selective Users
Disadvantages: Disdained, Landlubber, Curious, Honor Bound, Short Tempered, Artifact: Curse- Enhanced Muscle Memory, Curse- Aggro Magnet
Ability: Durability 1/1, Darkness Affinity 0/0
Default Race: Paragon Dark Elf
Default Appearance: A wiry, very fit and toned but not overly muscular Dark Elf, 6'0" and 133~ Lbs, with spiky black hair in a style Sony calls 'The Stampede', dyed purple throughout, with thin arched eyebrows, long eyelashes, and ice blue eyes that have a tint of red behind them a night. He wears a cream colored silk shirt under black leather armor that looks unfinished with several pockets on it, a blue skull and crossbones on the back. Long black/gray/blue camo BDU's with lots of pockets, three holsters for the various forms of Cleft, and a large ammo pouch/loader cover his legs, the bottoms of the BDU's tucked into a pair of jet-black combat boots that look a bit stripped down, like they are missing parts.
Default Gender: Male
Current Race: Default Current Gender: Default Current Appearance: Default
Carried Items: Goggles, Various little technical do-dads that really do nothing, NSB Cash: $170
Current Facet(s): None
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Re: Artifacts

Postby Old Lost Soul » Fri Oct 08, 2010 12:29 pm

Berlioz' Artifacts:

Blade "Executioner/Supplice"

His sword has always had power, but It only awakened when his own power was awakened.

Selected User[s] - The sword is pretty much a part of Berlioz, and is the embodiment of the power that he can't control, and only people that he has a close connection to can use it, anyone else who tries to use it will end up writhing in pain. Even then, people that are permitted to use it will still have an uncomfortable level of pain.

Indestructible - Since it is the embodiment of the power that he can't control, It is also fairly hard to destroy, if not impossible. The sword may be destructible, but can regenerate on the spot, and is done by cutting his hand on the blade and his blood reforms the sword into perfect working condition. The black centerpiece of the blade, however, cannot be broken and never should be.

Bifurcating

Power pendant

Stat bonus - +1 attack, +3 defense

Supplice's artifacts

Power pendant

Stat bonus - +2 attack, +2 magic
Last edited by Old Lost Soul on Wed Aug 17, 2011 6:05 pm, edited 1 time in total.
Name: Berlioz ID: 762
Current Race: Shape Shifter/Patchwork Golem Facet: Ninja Current Gender: Male
Levels: 4 Shapeshifter, 2 Patchwork golem, 3 Ninja HP: 108/108 MP: 72/72
Attack=3+2+1 +2 Defense=2+2+3 Magic=3+1 +2 Social=3+1
Combat Styles: Offensive-Fast Defensive-Parry
Advantages: Quick Draw
Disadvantages: Hypochondriac, Exclusive Racist - humans
Inventory:
Executioner 1-30 melee Slashy, 1-30 ranged Slashy, +5 AR [Indestructible, Selected Users, Bifurcating]
Akane's Ribbon, 2 Healing Flasks(30hp), Trackerman 65000, $615, Pendant, Rope and Stakes, Pendant (Inactive currently), Ring ($5)
Abilities:
Shape-Change 8/8, Pounce 1/1, Teleport 1/1, Specialized Arsenal, Ninja tools 2, 30mp Casting limit
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Re: Artifacts

Postby Cydra the Creative » Sun Oct 17, 2010 5:40 pm

Cydra's new artifact (worth 2 RP)

Name: Zorric the Steel Skull Staff of Sorcery and Science (trying that 5 times fast)
Race: Android
Facet: Mage
Gender: Being a staff, pretty much neutral, but acts like a guy
Length: 5' 4" (not counting the skull)
Weight: 15 pounds
Age: Can't remember
Weapon Type: Smashy, Damage 1-10

Appearance: Zorric is a robotic skull, made of steel plates molded together to resemble a human's skull, down to the number and shape of his teeth. His eye sockets hold red optics that have a wide range of motion. Despite not having a real face, his emotions can be easily interpretted with one glance. Where his neckbone used to be, there is a metallic rod that's long enough to be a staff.

Bio: In his previous life, Zorric was apparently an adventurer who attempted to discover the secrets of the Inverted Tower, but apparently fell prey to the Rat People and his skull (which may have been his entire head) was mounted on a wall. Cydra found the skull and decided to keep it, shortly before being sent back to campus. After that, he made himself a staff using the skull, a staff he purchased from Rich, and some spare parts found at the scrapheap. Somehow, the animating magic from Cydra permeated the staff and brought the skull to life. Since then, Zorric has been Cydra's constant companion and assistant, not like he has anywhere else to go, being a skull on a staff. When not using him, Cydra sometimes stores Zorric inside his hood, which can give him a more intimidating appearance if he wished.

Personality: His databanks being badly damaged because of or some time after his death, Zorric can't remember who he was before coming to the tower. It's unlikely that those burried memories will ever resurface, but he makes the most of it by building new memories. However, due to a shortage of AI chips available for replacement, Zorric's personality has only two settings: hilarious megalomaniac or sarcastic nag. Basically whenever he's not preaching out ludicrously-unatainable power or some other comically impossible goal, he harps away about the current situation in the most annoying tone as possible. He's the type where Mute would be an Advantage instead of a Disadvantage.

Advantages: Companion, Weapon Damage

Disadvantages: Chaotic Magic, One Appendage (in Zorric's case, his jaw), Short-Tempered, Unattractive (skull on a stick), Curious
http://cydra630.deviantart.com/
http://www.fanfiction.net/u/917218/Cydra

Image

HP: 84/84, MP: 80/80
Abilities: Absorb (20/20), Magic Boost (2/2) Casting Bonus (2/2)
Cash: $193
Equipment: Blasting Rod (1-10 ranged damage), Zorric, 3 Mana potions, 2+ Mage bracelet, 1-10 Force Field Bracelet

Current appearance: default

Curse: Fragile Logic Circuits- Inactive(Paranoid Xenophobia)

--

Name: Zorric the War Staff
Race: Mecha
Facet: Mage
Gender: Being a staff, pretty much neutral, but acts like a guy
Length: 5' 4" (not counting the skull)
Weapon Type: Smashy/Slashy Damage 1-15, Ranged Damage 1-10

Default appearance: a robotic skull set on top of a metal staff. He has red optics in his eye sockets.

Current appearance: default
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Re: Artifacts

Postby Drake Andrews » Sun Nov 21, 2010 8:47 am

Samantha and Adam have an artifact (approved by Mitch):

Tribal Tattoos:
Physically Attached, Inbuilt Spell (Fireball 1), 10MP Pool (4RP)
A set of tribal tattoos spread across Samantha's back, stretching up her neck and with tendrils down each arm. Made of magical ink, it stores magical power and ensures access to basic fire magic for its wearer.
Samantha (and Adam) Harring | Currently: Samantha
Appearance: Short, skinny and flat chested with pale skin and spiky black hair. Currently wearing a black tank top and loose white trousers with a white hoodie tied around the waist. Arm and neck portions of her tattoos are visible.
HP: 6 | MP: 12 | Spirit Lvl 1
Atk: 0+1 | Def: 1+0 | Mag: 1+3 | Soc: 0+2
Attack: Precise | Defence: Dodge
Advantages: Androgynous | Disadvantages: Curse (Samantha, active), Curse (Adam, inactive)
Cash: $500 | Equipment: Tribal Tattoos (10/10MP Pool)
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Re: Artifacts

Postby TraiosEclipse » Thu Dec 09, 2010 10:59 pm

Jax's Artifacts:

Holy Sakura Staff: A staff carved out of Sakura wood, with intricate patters and symbols carved into it that seems to glow with inner power. When you grip it, you feel as if your power shifts with it, and as if a barrier of purity stands around you, as if the Goddess herself is shining her power upon you.
Stats: Holy

'Enhanced Sarashi' - These sarashi bandages have been specially woven with steel cords that allow them to deal with most heavy strikes. A aura of protection seem to come from them, but they don't cover everything. A few symbols of power are etched into the underweave of the Sarashi.
Stats: 1-10 Armor, +2 Mag, 2 Point Swap from Soc to Atk.

((Approved by Mitch))
Image
Image
Name: Jax Level: Lvl 2 Kitsune, Lvl 1 Shrine Maiden
Equipment: Mach-Breaker Trench Sword Mrk. II: (1-15 Slashy damage, 1-10 Elemental damage (Sound)), Enhanced Sarashi: Stat State- Inactive (1-10 Armor, +2 Mag, Point transfer Soc to Atk), Holy Sakura Gauntlet
HP: 17/17, MP: 33/33
Noticeable Wounds: None
ATK: (0)+(2) > 2 (4)
DEF: (0)+(1) > 1
MAG: (1)+(1)+(2) > 2 (4)
SOC: (1)+(2) > 3 (1)
Attack Style: Strong
Defense Style: Dodge
Advantages: Bishi, Extra Running Speed, Double-Jointed, Super Strength
Disadvantages: Heroic, Curious, Bad Luck, Damage Magnet, Curse Of the Ender, Curse: Genderlock Skill
Ability: Flight: 2/2 Invisibility 1/1 Charm Creation 1/1 Prayer 1/1
Default Race: Kitsune
Default Appearance: 6'1" Domestic Blue Fox with long white hair that is tied back in a spiky ponytail, No 'human' ears, Nine long tails, Three long tattoo whiskers on each cheek, bright purple eyes, lightly tanned skin, and a strong athletic build. Wears black silk martial arts pants, a Sarashi wrapping, a green and black vest, a pair of fingerless green gloves, and a silver ear-clip on his left ear. A recent addition to how he looks has been a small pair of feathered wings on his back, big enough that you can see them when he stretches them out, and a pair of feathered headwings tucked just between his ears. A staff is holstered on the small of his back, and looks rather ornate and important.
Default Gender: Male
Current Race: Kitsune
Current Gender: Female
Current Appearance: Miko Robes in purest White and Red, immaculate and clean. The cloths of a Shrine Priestess.
Carried Items: Fernis Co Sales Catalog (sales girl use only) Cash: $287
Current Facet(s): Shrine Priestess
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Re: Artifacts

Postby Zero Confidence » Fri Dec 10, 2010 7:46 pm

Zero's Artifacts:

Witch Hunter (1-20 MP Damage)(Pokey type)

1-handed Dessert Eagle Handgun modified with magic damaging rounds.

MP Damage: Per 1 RP an artifact damages up to 5 MP of a target instead of their HP.

Ghost Buster(1-20 HP Damage) (Pokey Type)
making Zero's Desert Eagle Handgun (1-20 Damage) (Pokey Type) into a artifact
Adding on Spirit Weapon: For 1 RP the artifact weapon ignores the effects of intangible regardless of damage type.

Spent 5 Reward Points and approved by Mitch already.
Image
Current Race: Redeemed (giantess)
temp advantages: Odd size (large1), Super Strength
temp disadvantage: Short Tempered
HP 152/152 MP 192/192
Abilities: Blend-In (Rank 6), Scientist Abilities (Rank 6)- Scientist Repair 4/6, 'Biowarp Mage Channeling'(Rank 3), Heroic Effort(0/1), Targeting Systems, Optic Resolution Enhancement,Shielding Unit, Photographic Memory Unit
Current Configuration:
Targeting Systems (2 Points)+Shielding Unit (2 Points) = Combat Systems
ZC Special Devices: Offensive Fire 30/30, Offensive Water 30/30, Healing Purity 30/30, Minor Cosmetics 20/30, Gender Changer 30/30, Bone Shooter 15/30, Bone Guard 15/30, Bone Shotgun 30/30, Offensive Earth 30/30, Synaptic Enhancer 30/30,Offensive Wind 30/30, Body Modifications 30/30
Items: pair of health drinks (Restore 10 hp when drank), summon seed (summons a level 2 plant), 140 Units of Battery, Battery Call Card, Book of many pages (Zero's Notebook #2), 1 Smart Wick Smoke Bombs, Fenris book of Business, flashlight, escape stone, pick, Mahou Energy detector
Currency: $177
Current Outlook:A female Android with a human outlook. She's wearing her signature scientist outfit.
Profile: viewtopic.php?f=18&t=2673&p=39573#p39573
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Re: Artifacts

Postby cnaltman62 » Wed Jan 12, 2011 12:51 pm

The artifact for my new character, Drake, has been pre-approved by Mitchell over AIM.

Gold Necklace
Drake's most prized possession is a memento of his late mother. When worn, her gold necklace draws out his true potential.

ATK +2
HP Pool (10)
Selected User (Drake)

Cost: 3 RP
100% ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
100% ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
NAME: Drake Lyonsbane
RACE: Dragon
FACET: Martial Artist
ID NUMBER: 716
EQUIPMENT: Vest (1-10 DR; Martial Artist 2), Gold Necklace (ATK+2; HP Pool 10)
INVENTORY: Healing Flask (30HP) x3, Field Medic Kit (10HP), Health Potion (6HP), Spell Kits (Gout of Flame, Water Bolt, Shearing Wind, Stone Blow, Curative)
FUNDS: $290
LEVEL 4: Dragon 2, Martial Artist 2
HP: 40/40
MP: 24/24
Atk 6 (4+2), Def 3, Mag 1, Soc 2
Fast offense, Dodge defense
COMBAT: Bare-Handed Attack (3-17 dmg), Breath Weapon (1-25 Fire dmg; 1/day) (1/1), HP Pool (10/10)
SPELLS: n/a
ABILITIES: Sharpened Claws (lv.1), Breath Weapon (lv.1), Bare-Handed Attack (~15), Magic Resistance (+2), Spell-Casting (14 mp)
ADVANTAGES: Elemental Specialization (Fire), Flight, Symbiote?
DISADVANTAGES: Elemental Weakness (Water), Bad Liar, Curious, Heroic, Poor Grip, Tone-Deaf, Cutie-Lover
NORMAL FORM: Male Dragon
CURRENT FORM: Male Dragon
VISUAL DESCRIPTION: A black-haired, tan-skinned humanoid of average height and build. With bright golden eyes, a pair of horns extending back from above his pointed ears, red scales on his lower legs and forearms, clawed hands and feet, a scaled tail, and a large pair of draconic wings, he is clearly not human. When he smiles, a pair of large fangs can be seen. His usual clothing consists of a vest, shorts, and a pair of fingerless gloves, all black. An expensive-looking gold necklace sits around his neck.

"Explore your mind, discover yourself, then give the best that is in you to your age and to your world. There are heroic possibilities waiting to be discovered in every person."
--Wilferd A. Peterson
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Re: Artifacts

Postby Kat Da Kit » Sat Jan 22, 2011 9:14 pm

Meant to post this a while back:

Gyroscopic Inertia Resistance Training Acceleration Band System (GIRTAB System) Stage 1 Base Form-
A set of four plain white bangles of polished metal construction, worn on the wrists and ankles. When activated each bangle splits horizontally to reveal a small inner band of clear windows which pulse with a faint rotating glow of blue. This system utilizes several gyroscopes within each of the bands to create movement resistance which if the pattern of resistance is used to one's advantage can allow for unusual attack directions as well as making deflection difficult.

Stage 2 Upgrades-
While functioning much like the original, Stage 2's main difference is a control chip and minor motion sensors placed within the bands themselves. Using the sensors, the control chip adjusts the gyroscopes within the bands to either enhance the random pattern of resistance with more focus on opposing the natural movement or regulate the pattern so that it instead assists the natural movements of the wearer. This allows for greater effect of the active mode with the same reduction of movement as the previous stage and trains the intellect of wearer to read both random and set patterns at once. It also creates a third mode which enhances movement, making the user as agile as when the bands are deactivated with additional speed. However, the user is required to focus a bit on movement as the third mode doesn't perfectly follow.

Stage 3 Upgrades-
At this stage, the control chip is upgraded to a processor and additional sensors are placed within each band along with an information storage system and small network. The effect of the additional sensors and processor would be a small one if not for its synergy with the other two additions. With the ability to communicate amongst each other and store data, the bands begin to gather statistics on common movements, distances traveled, and direction of potential movement. Using their gathered information, the bands begin to form a virtual image of their wearer which is then used to better focus the resistance/assistance and adapt to counter/assist its wearer's habits. While this for the most part only enhances the overall performance, it also creates a side effect of completely random movements in active mode as it compensates for the wearer's compensations, which may result in fortuitous results when failure would normally occur.

GIRTAB System (Stage 3)-

Active state: +3 Att, -2 Def, Adds Saved by Chance
Inverse state: +3 Def, Adds Extra Run Speed
Non-active state: +2 Def, +2 Mag

Select user: Quick-witted and worn at least 3 minutes in active state. (no bonuses, but negatives are in effect unless conditions met)

Swapping states requires one hand and a talk action to perform.

Stage 1 Cost: 3 RP (Stat swap 2, Stat boost +2, Selected User)
Stage 2 Cost: 3 RP (Stat boost +2, Stat boost swap 2, Advantage Stock 1)
Stage 3 Cost: 2 RP (Stat boost +2, Advantage Stock 1)
Katriel Stringpuller-
Current Appearance- usual 5' 1" three-tailed Kitsune self wearing a faux black bear pelt for a hat and top, another pelt about her waist held up by a belt of bone, and bracelets and anklets of various fake bones and teeth.
Lvls- Kitsune 5, Martial Artist 2, Scientist 2 _ HP- 78/78 _ MP- 102/102 _ ATT- 1+1 (+3) _ DEF- 1+2 (-2) _ MAG- 2+2 _ SOC- 2+1 _ Stances- A: Fast, D: Dodge
Adv.- Quick-wit, Weap Mast: Punchy Saved by Chance_ Disadv.- Damage Mag
Abilities- Doppelgang r4 (4/4), Illusion r1 (1/1), Sense Enhancement r1 (1/1 min), Bare-handed (1-15 unarmed dmg), Resist Magic (+2 spell resist), Martial Artist Casting (14 MP/spell), Repair bonus (2/2), Scientist Building (10MP), Racial Facet Access 2 (Martial Artist 1, Scientist 1)
Equip.- Puppeteer gloves (2Martial Artist/2Scientist), Puppet Wire Weave Under-armor (Armor +20) _ Money: $0
Artifacts- GIRTAB System: Stage 3 (Active) _ Misc. Items- None


Eidolon XAA-1- Eidolon or Eidie (pronounced ahy-dee)
Current Appearance- 4' 2" Android self wearing a battered/tattered decorative set of full-plate armor with red accents like battle scars from a beast. His face is covered by the slitted and dented visor of his helm.
Lvls- Android 6, Mystic 2 _ HP- 112/112 _ MP- 60/60 _ ATT- 3+2 _ DEF- 4+2 _ MAG- 2+2 _ SOC- 2 _ Stances- A: Precise, D: Block
Adv.- Thick-skin _ Disadv.- No-nonsense, Big Softy, Unattractive
Abilities- Mystic Casting (30 MP/spell), Racial Facet Access 3 (Mystic 2)
Current Config: Search; Weapon Hardpoint rank 2 (10 dmg), Optical Resolution Enhancement rank 1 (+1 detect), Targeting Systems rank 3 (Precise +3),
Equip- Reinforcing Outer Frame (Armor +5)
Spells- See profile
Artifacts: Double Cross- 30 dmg +5 armor redux (range pokey) / 10 dmg +10 armor redux (pokey), +2 Att (conditional) Selected User: Eidolon _ Misc. Items- None
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Kat Da Kit
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Re: Artifacts

Postby Karn Sillem » Sat Mar 19, 2011 11:29 pm

Karn's Artifact(s):

Legacy Weapon 1-20 Smashy Melee Damage
+2 ATK
Physically Attached
Savage Weapon
Bifurcating >> Becomes Azur and Arshim 1-10 Smashy Melee Damage each
Disadvantage: Curse - Blood for Oil: Karn takes 2 damage (1/1 when bifurcated) on each successful strike.

Approved by Mitch via PM.
Karn Sillem- Android - Male - ID# 780
Android 7 - Large 1 - HP: 154/154 - MP: 0/0
Atk: 9 (4+3+2), Def: 7 (5+2), Mag: 2 (2+0), Soc: 4 (3+1), Style: Strong/Block
Advantages: Odd-Sized (11' 11"), No Magical Abilities, Quick Draw
Disadvantages: Short Tempered, Poor Grip, Damage Magnet, Dishonorable, Selfish, Testy, Landlubber
Abilities: Android Configuration - Omega: Weapon Hardpoint Lv7 (14 points), Delta: Self Repair Unit Lv7 (14 points)
Equipment:
Cash: $350
Artifact: Legacy Weapon - 1-20 Melee Smashy Damage + 10 Armor Reduction, +2ATK, Physically Attached, Savage Weapon,
Bifurcating: Becomes Azur and Arshim (1-10 Melee Smashy Damage + 5 Armor Reduction), Curse: Blood for Oil: -2HP (-1/-1 when bifurcated) on each successful strike.
Weapon: Azur and Arshim, (1x 20mm Cannon (Omega Config) (1-35 Ranged Pokey Damage))
Armor: Quality Juggernaut Plating (1-10 Damage Reduction)
Misc.: School Supplies, Student's Emblem
Usual Appearance - Male, messy black hair and muscular. He's wearing a white t-shirt and camo pants.
Current Appearance - Male, messy black hair and muscular. He's wearing a white t-shirt and camo pants.
Blank space
Current Configuration: Omega
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Karn Sillem
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Location: Somewhere in time, but not space.

Re: Artifacts

Postby Wartooth » Wed Aug 17, 2011 5:56 pm

Hrothulf's stuff:

Dragonbone Hammer:
1-20 smashy
1-20 water
Switches weaponmaster (punchy) for (smashy)
Keen
Indestructible


Helm of Utterdark:
2 levels facet Access (warrior)
+2 def (artifact)
+4 def (warrior)
+3 mag (Artifact)
Indestructible
Last edited by Wartooth on Mon Oct 31, 2011 6:55 pm, edited 3 times in total.
Hrothulf the Miniature Giant Space Librarian Jotun
Level 9: 9/Redeemed (Frost Giant) Year: First; ID #: 793
Size: lrg1; Gender: M; Height: 12'; Weight: 2160 lb
Eyes: Red ; Hair: white ; Skin: Blue
Abilities: smash attack 1/1
HP: 162/162
Att: 8 (7+1); Def: 11(6+3+2); Mag: 8 (4+1+3); Soc: 3 (2+1) Style: Fast/Block
Gear: Ice Breaker:(1-20 bludgeoning 1-20 water, 1-20 entropy) Advantage swap (weaponmaster punch -> bludgeoning), keen, Indestructible. Helm of the Utterdark:facet access (2/War) +2 def (Art),+3 mag (Art) indestructible. $316, flare balm, randomizer. Grendel Trophy. 1x 50hp pot.
Advantages: Odd size lrg1 Weapon master (Punch)thick skinned, No magic, Resist water (40), Die-hard, nerves of steel, Gratitude of the Janitors. Disadvantages: Short Tempered, Big Softy, Obsession: Jabberwock; superstitious; Djemma, Elemental Weakness: Fire, Hazardous Environment: Hot
Temp:

Hrothulf is 12 feet tall has blue skin, long white hair and deep red eyes. He wears pelts with plates of carved bone strapped to his bare flesh for armor on his legs, forearms and shoulders. He wears a loin cloth and leaves his chest bare to show his bravery. His helm is a dark thing dented and worn by battle with four upturned horns and dark carvings, including the skull faceplate he looks out from. He wears bone earrings and Gendel's head on his belt. His body and face are covered in scars from the Jabberwock and Raitha's shadow-claws.

Image

Bartholomaeus 'Binky' Anglicus
level 9 domesticated companion
Attack: 6 (3+3) Defense: 10 (8+2) Magic: 5 (3+2) Social: 1 (1+0)
Rideable: 6/6 Absolute loyalty: 3/3
hp:51 mp: 45
large 1
Bone armor: 1-50
Horns: 1-30
Binky, standing 10 feet tall at the shoulder but 18 feet long, has white fur and red warpaint about his eyes. The once mecha is now an armor covered flesh and blood Juggernaut of a bull.
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Wartooth
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Re: Artifacts

Postby Tzauri » Mon Aug 22, 2011 7:30 am

Hayden's about to have this little piece of awesome.

-------

Oriharukon Tail Ring

A copperish-gold ring that tightly clasps around it’s wearer’s tail. It provides boons to the wearer, through an assortment of various enchantments on it. While it can be worn on the wrist or ankle, it is mildly uncomfortable to do so, due to not fitting right in those areas. There is a part of the ring that can be twisted to allow the user to use their tail to fly.

Stat Boost: +2 Defense, +2 Attack

Advantage Swap: Extra Appendage (Tail) <--> Flight – If the user has a substantially useful tail, then they can use it to fly like a helicopter. Of course, it then becomes nigh impossible to actually fight using the thing, but it’s still useful. Magic in the ring also helps keep the user from ending up hanging in an awkward position while flying. It takes a move action to get off the ground, or land, which is the shift between the traits. All it takes is a different hand to twist a small part of it that locks the tail into being stiff enough to fly.


Enviornmental Hazard: Strong Winds- Strong Winds, whether it's a spell or the environment, make it difficult to navigate the air. The wearer takes a -1 to all DEF rolls, and a further -1 to all movement rolls, when airborne in strong winds. While usually an environmental factor, if the wearer took an amount of wind element damage that is at least equal to their level + their defense, that counts as well. In cases of exceptionally strong winds, a larger penalty may be applied. Note that the wearer does not suffer this disadvantage while grounded.

Physically Attached: It takes a while of someone wearing for the tail ring for it to become attuned with them. Once that happens, it becomes permanently stuck to them, although it does shift position with transformations (on the tail, if there is a tail, on her left wrist otherwise). The stat boost and flight effects were the 'hook' to get Hayden to wear the tail ring long enough for this to kick in.

Advantage Stock: Lucky Girl (Saved By Chance) - This variant of 'Saved By Chance' only works when the user is female. In addition, it often tends to have an 'interesting' way of working it's magic. Not only is it's effect often overtly based of luck, but often overtly feminine. Examples include the other person's arm bouncing off her breasts before the attack can hit, someone being distracted by her body, ect. It's mechanically the same though as 'Saved By Chance', other than the gender restriction.

Why does this work like that? You didn't really think Fenris would just give a boy who was stuck as a girl for a while a gift, without it being connected to a plot of her's? Let me put it this way, if you said 'yes', you're probably more naive than most Neko. This artifact makes the user more lucky, the idea being is that the extra luck would eventually make Hayden happier... enough to where she'd end up staying a girl.

Curse: Fenris Attuned Artifact - Since Fenris probably thinks she's doing the 'right thing' with her plots to keep people girls, she's also attached something for herself to have fun with. The effects of this curse are activated at will... Fenris's will at least. Fenris may instantly learn Hayden's current location at any time. In addition, while Hayden is female, Ms.Fenris may change Hayden's cup size at will. This is treated as a cast of 'Minor Alteration' that is restricted to changing her breast size. However, the MP cost is paid from Hayden's MP pool.
Last edited by Tzauri on Wed Aug 15, 2012 2:46 pm, edited 2 times in total.
RP: 2
-
Hayden Hahn-
Current: Base
Base: Fem - Bishoura Valkyrie (Divine(Bishoura))
Lvl.8- Lvl.4 Bishi-Lv.4 Cav -HP: 88/88 -MP: 80/80
Atk:2+3+2=7,Def:1+1+2=4,Mag:2+1=3,Soc:3+1+2=6(7 Temp),Style:Fast/Dodge
Current App: Base
Adv:Lvl.4 Looks Fine (R),Bishy,Ex Appendage(Tail)(OUT), Flight (IN), Lucky Girl (Saved By Chance)(Art), Weapon Mast: Slash, Combat Insticts(Double Joint), Honey Voiced
Dis:Short Circ(Stunning Beauty),Short Temper,Honor Code(Retained Masculinity),Curses(Designated Fan Service Character, Hit on Me, Fen Attuned Art(Art)), Bad Liar,Env Hazard:Strong Winds(Art)
Abl:Stun Beauty(4/4), Crisis Bonus (3/3)
Eq: Oriharukon Tail Ring (+2 ATK/DEF/SOC, Flight<->Ex Append, Strong Winds) Wire Schiavona (1-25 R Slash), Wire Katana (1-5 R Slash), Deflector Generator (1-10 DR, 2 Cav Access)
Inv:$8, Uni,F Clog, M's Mint x8, Stitch 20 HP Salve x3, Stitch 20 MP Balm, x4, Cell Phone
Cav Spells

Boss Theme [Versus](Decisive Battle! Cheer Up!)
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Tzauri
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Location: Bowling Green, Kentucky

Re: Artifacts

Postby Tzauri » Wed Sep 21, 2011 1:33 pm

Hayden's planned companion (Leanne)

Blood Ruby Pendant

Stat Boost: Defense +1-4 (up to bonus stat cap)

Curse: Nature's Malice - If the wearer is one who nature scorns, they will find it's rage is even harder to quell than without it. They take double the normal effect, whether it be stat penalties or damage, from any Enviornmental Hazard disadvantage they have, so long as they wear this pendant.
RP: 2
-
Hayden Hahn-
Current: Base
Base: Fem - Bishoura Valkyrie (Divine(Bishoura))
Lvl.8- Lvl.4 Bishi-Lv.4 Cav -HP: 88/88 -MP: 80/80
Atk:2+3+2=7,Def:1+1+2=4,Mag:2+1=3,Soc:3+1+2=6(7 Temp),Style:Fast/Dodge
Current App: Base
Adv:Lvl.4 Looks Fine (R),Bishy,Ex Appendage(Tail)(OUT), Flight (IN), Lucky Girl (Saved By Chance)(Art), Weapon Mast: Slash, Combat Insticts(Double Joint), Honey Voiced
Dis:Short Circ(Stunning Beauty),Short Temper,Honor Code(Retained Masculinity),Curses(Designated Fan Service Character, Hit on Me, Fen Attuned Art(Art)), Bad Liar,Env Hazard:Strong Winds(Art)
Abl:Stun Beauty(4/4), Crisis Bonus (3/3)
Eq: Oriharukon Tail Ring (+2 ATK/DEF/SOC, Flight<->Ex Append, Strong Winds) Wire Schiavona (1-25 R Slash), Wire Katana (1-5 R Slash), Deflector Generator (1-10 DR, 2 Cav Access)
Inv:$8, Uni,F Clog, M's Mint x8, Stitch 20 HP Salve x3, Stitch 20 MP Balm, x4, Cell Phone
Cav Spells

Boss Theme [Versus](Decisive Battle! Cheer Up!)
User avatar
Tzauri
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