NEW IRC RP: Das Scwarze Schloss (The Black Castle)

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NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby GhostlyReader » Tue Apr 17, 2012 7:54 pm

Okay people, here’s a darker RP for those of you who either know about or like Dead Money, Fallout, OR anything that is post-apocalyptic with a twist of horror. This will take place on Mibbit or any chat server that you’d use to connect to Dormlounge. At some point there may also be TFs, but I will probably provide a minor heads up or hint at it. Further details within. Don't hesitate to ask questions and offer constructive criticism.

Onto the details...

You’ve heard of Das Schwarze Schloss. We all have. The legends, of a pitch black place of technology and wealth, buried in a dark, copper-red blanket of toxins. The rumors, of it lying frozen, almost untouched, in a city of death and ghostly figures, who drag anyone they get their hands on, into the darkness, to never be heard from again…

An Old World beacon of hope, wealth, and power to
anyone who was greedy, or foolish enough, to try and take it for themselves, shining brighter than the glitz and glamour of the few true cities left in America after the War to End All Wars. A hotel… casino… fairground… where the wealthy and rich were invited to attend its opening, and presentation of the World’s Fair.

A chosen number of celebrities were to attend it. Those who would show off the newest stage of development for the world; its newest home conveniences, personal defense… military force… Being invited to Das Schwarze Schloss was a sign of just how powerful or wealthy you really were. It was a chance for the future. Not just of mankind, but for all who entered its walls…

Except…

Das Scwarze Schloss never opened. The War to End All Wars assured that. As nuclear and chemical fire rained upon America, the World’s Fair was stopped before it began, like a new light bulb being turned off the second its bright lights shown forth. The World’s Fair became the colossal ending of humanity as a whole…

Its Still out there, in the deserts of Midwestern America, preserved, to some extent, in its deathtrap of Hell, waiting for the right people to work its complicated lock, and break inside…

But getting inside isn’t the hard part. Not by a longshot.

The hardest thing to do, is let go of the legends, the destruction, the deaths… and at the end of the day, take what you received, and walk away…

One of these people is a mysterious man obsessed with taking the secrets of Das Scwarze Schloss for himself. He’s finally found a way to break in, but he can’t do it alone.

So, he’s laid a trap to steal unsuspecting persons who hear the siren opening call to the World’s Fair, and fixed them with… devices, to keep them under control. YOU are one of those people. Together, you and the others will work together in order to break into the World’s Fair that never happened, steal its fabulous treasures, and find a way to get your freedom from this mysterious psycho…

You’ll be pushed to you limits. With only a single weapon, a set of clothing or cheap armor, and no supplies, you’ll have to search everywhere in order to find all you need to survive. Magic and recipes for weapons will be your friends, and what minor supplies you can find will be your only means of survival. Through it all, you may have a few pairs of eyes watching you, and even fewer trying to help you.

Remember; this man who controls you has sent far too many to their deaths here, and many have left caches and messages hidden around. Their deaths will be your lives if you’re willing to steal from the dead to stay one step ahead of the shadowy figures who will always try to kill you…

Are you in? Then make sure to read every detail from here on out…

RULES

Rule #1 Godmods don’t exist here. We’re doing a simple system to determine how things will pan out. Skills will be limited for each character, and even your own weapons will decay with use. You’ll need to rest, eat, drink, and maintain gear if you want to live…

Rule #2 Despite this not being set in the MSFH or Mahou Galaxy, you can bring in characters from them, or any past roleplays you’ve been in. You must alter them slightly to fit the setting however, or at least their background. Talk with me if you’re unsure, but I’m going to be lenient about the majority of things as long as you remember the setting.

Rule #2.5 Stemming from that. As stated before; you’ll start with one weapon and limited armor, if any at all. MSF chars will get ONE weapon, and ONE piece of armor or an artifact, but they will not be high quality or have all effects. However, you can improve them later on in the roleplay. New characters also get the same thing. More about characters and their aspects later.

Rule #3 This is for fun, and meant to be interesting. Having fun is the point, so don’t be a jerk OOC. IC, you can be a complete asshole if you want, to some extent. OOC we’re all going to treat each other with respect, or you won’t play until you can. >:/

Rule #4 You can die here, unfortunately. I won’t ROFLPWN you, but if you don’t pay attention to your character, you will die. In some cases you might be able come back as a baddie, but unless you can think of a way to be another antagonist besides the Mysterious Man, you’ll die. This also means in special cases you can turn good again and rejoin us, but only in special cases. The point here is to survive, not die just to come back and join us like nothing happened.

Rule #5 You’re the main focus, don’t forget that. The Mysterious Man will give you instructions and leave you on your own. YOU decide how to proceed, what to do, and how to do it. Where to scrounge, what to take and leave, etc. I’m not going to hold you hand unless everyone has genuinely not a freaking clue what to do next. I want this to be something where everyone’s little ideas can be considered and added to make this fun…

That’s not to say I won’t have ones of my own for random encounters. ;)

CHARACTER SHEETS

The system we’re going to run is rather simple, but there are quite a few factors. Don’t worry; its not going to be as advanced as the MSF roleplay, but to prevent godmods and make this a challenge as well as exciting, we’ll have a system, and push you a bit…

Name-Obvious

Stats-Each stat starts at 1, with 8 points to be assigned as you see fit. Rolls are done based on stats, with every point in Strength letting you care 10 units of Weight. Skills are as follows:

Strength-How physically strong you are, strength determines how much you can carry without incurring movement penalties, as well as 2 Hand weapon handling and all melee weapons.

Fitness-Both your agility and overall endurance are a part of this. Fitness aids your movement speed, guns, and 1 Hand weapon handling.

Perception-How well you perceive you surroundings, as well as how powerful your senses are. Everything from the click of a lock to noticing that pile of trash has a mine under it due to the glow of its ‘armed’ light. Perception aids in noticing traps, scrounging, lock picking, repairing, explosives, and stealth.

Intelligence-Basically both your IQ and problem solving skills. This helps with technology, crafting, medicine, speaking, and repairing,.

Skills-Each character gets 3 skills they’re talented in to start out with, each giving a +3 to the skill. Among them are the following:

Lockpicking-many doors and container are locked for whatever various reason. If your good at picking locks with only minor tools, then most of them won’t be a problem. If not, then you’d better hope someone else can.

Technology-the World’s Fair had many technological advances, and many of them can be hacked to gain access to hidden weapons, diaries, and areas, or even hack that auto cannon to work for you and save your butt. You can also use your knowledge of electronics to repair old systems, making new codes or routines for robots, etc.

Crafting-if you’re good with your hands and making unique things, then you’re a guy who can figure out how to turn the toxins of the city into weapons, how to clean up old junk to form deadly weapons, etc. While most crafts are tied to another skill, this gives a boost to all of them.

Repairing-the other side of crafting, you’re good with repairing and maintaining weapons and making sure jams are less likely due to knowing you’ve made sure your weapons are clean and in full condition. You can also maintain your weapons more easily.

Medicine-you’re good with repairing a more complex machine; the human body. Administering drugs, setting bones correctly, and performing minor operations to remove bullets with only a scalpel and some alcohol are all things you can perform without accidentally maiming or killing someone.

Speaking-yep, your words are just as valuable as a blade. You’re able to reason with people and make them see just how much they need to listen to you and help you as much as you’ll help them. While its not a useful skill to some, being someone with good people skills will help you talk to, and even befriend for the aid of, those who are still, somehow, alive in this place.

Stealth-stealing things and sneaking around are traits you've mastered. You're not Sam Fisher, but dang are you close. Stealth involves anything relating to thievery or sneaking around, as well as anything similar to it.

Guns-everything from a pistol to a light machine gun falls under this. Even if you only know how to handle an old revolver, you’ve got more knowledge of guns than most everyone else. You’re a better shot, and can maintain your guns a bit better than most. You’re not a repair specialist (Or are you?) but you can manage.

Melee-Blades, fists, throwing spears, etc. If it requires human force, then you’re good with it. You don’t have to be a strongman, but you at least know enough not to cut your neck open. You also know how to handle your weapon so they don’t break as easily as someone who used a knife to pry open a crate that‘s rusted shut, and had no clue how to do it without breaking the blade.

Explosives-You know the dangers of explosives, and how to properly handle them. From fragmentation grenades to flash bangs to mines, to even mining explosives, if it goes boom, you know just how to set it for optimal blasting and blowing up of guys that need to die.

(talk with me if you think there should be others to fit the setting, or if things should be changed. I’m willing to listen.)

Starting Weapon-you’ll get one weapon from the list below as your starter. Further details in the combat section. MSF characters will need to put on their character sheet what their weapon’s damage is, as well as type. None exceed 15.

Hephaestus Knife (5 Cutting Melee, 1H, 5 Weight)-a knife meant to be a common kitchen knife, you’ll find no shortage of Hephaestust knives in the city. They never dulled, and almost never broke, unless put under extreme stress. Now however due to the slight decay caused by the toxins in the air, they’ve significantly dulled down and become more likely to shatter. Maybe if you find a way to restore them to their former glory…

Spike Knuckles (5 Punching-Melee, 1H, 0 Weight)-Simple brass knuckles with spiked tips. You can start out with a pair of these if you wish.

Throwing Spears (5 Stabbing-Ranged, 1H, 10 Weight)-You start out with 20 of these. More can easily be found around the city, as they seem to be common weapons, and carry a 0.5 Weight per Spear.

City Police Revolver (10 Pistol-Ranged, 1H, 5 Weight)-an Old World Colt army-issue revolver, these were the standard pistols to the city’s police officers. They have decent stopping power at the cost of only 6 shots, making them a fairly decent sidearm.

Silenced 10mm Handgun (5 Pistol-Ranged, 1H, 10 Weight, +2 Sneaking)-A heavy Crimzon Arms handgun affixed with a silencer, this weapon lacks strong damage without high-powered ammunition, but has a solid rate of fire and is near-totally silent, making it easier to sneak around and assassinate enemies. They were also fairly popular in the casino business with armed guards, as well as a personal defense weapon for the rich.

Bolt-Action Rifle (10 Rifle-Ranged, 2H, 5 Weight)-A simple bolt-action Springfield rifle lacking a scope, these were another common weapon used by the city’s police officers. They are accurate and reliable, but have a slow rate of fire. Still, they get the job done.

Double-Barreled Shotgun (15 Shotgun-Ranged, 2H, 5 Weight)-A classic double-barreled shotgun that can cause a lot of destruction quickly, their tremendous power is offset by their small magazines, and short range. This is one of the few weapons best used in the OPPOSITE of its intended range.

Sawed-Off Shotgun (5 Shotgun-Ranged, 2H, 5 Weight)-A sawed off lever-action shotgun, these were meant to be a compact CQB weapon used by both the police and at the World’s Fair. They’re relatively weak, but with stronger ammunition can deal decent damage.

Fragmentation Grenades (5 Explosive-Splash, 4 Weight)-You start with 8 of these, each with a Weight of 0.5. Standard Frag grenades with a 5 second fuse. While they don't cause the greatest damage, they're lethal up-close, and have a wide blast radius.

Starting ‘Armor’-what your wearing when you arrive. This mostly depends on your background, but if for some reason you now have something different due to the Mysterious Man? Who’re we to ask. Later on, you may come across armor that is much higher quality, or something you can scrounge for parts to improve your own armor a bit. Some starting armors even give special effects…

Clothing (0 Damage Resistance, 0 Weight)-just standard clothes. These provide absolutely no benefits, but they don’t weigh you down, so you move a bit faster than the guy wearing metal armor.

Sharp Dress Clothing (0 Damage Resistance, 5 Weight, Speaking Skill +3)-you read that right; if for some reason you’ve scrounged a fancy suit or dress off of the skeleton of a long-dead celebrity, then you just look like someone that people can trust. The downside is most of the fancy clothes back then had a minor bit of weight to them.

City Police Armor (10 Damage Resistance, 5 Weight)-armor worn by the city police department, this armor is lightweight but sturdy, protecting against minimal damage at the cost of slightly restricted movement.

Advanced Police Armor (15 Damage Resistance, 10 Weight)-the stronger, but heavier, version of the City Police Armor, this version protects against more, but your weighed down more. Don’t expect to dodge throwing knives or the like.

Pre-War combat armor (+1 Perception, 5 Damage Resistance, 10 Weight)-Pre-War lightweight metal-leather armor that enhances ones sense using a design to maximize and aid the wearer in perceiving their surroundings by stimulating the body via pressure points.

Hazmat Suit (10 Damage Resistance, 10 Weight, 10 Toxic Air Resistance)-bulky, hard to get out of, but useful, hazmat suits are the gear worn by the mysterious shadowy figures of the city to pass through the toxins there. These suits give some protections against the concentrated areas of airborne toxins in the city, but then again, unless you make yourself unique, you might be shot by accident…

Appearance-Age, height, sex, hair-eye-skin color, etc. Anything that makes them a character.

Bio-Just a short description of who your character was and how they might‘ve ended up looking for or being brought to Das Schwarze Schloss; scavenger, soldier, Rich guy from one of the remaining cities? Did they hear old stories, or had they lost people there and wanted to try and find them? Were they tricked into being captured and brought here? Nothing major; one, two paragraphs tops.

Things to remember during your bio are:

-The world waged a nuclear war, and America got hit hard. Few cities survived, and they became the only true safe havens from the nuclear wastelands.

-The southwest wasn't hit as hard.

-The world is somewhat retro, but nobody truly knows what year it is. Even the weapons have no meaning as far as what era America was in.

-For MSF Characters; this world does have non-human races. Devilings, Redeemed, Mythics, Divine, Mecha, Spirits, Demi-Humans, Humans, and even Legion or Legion-like beings live there. Watchers however, do not.

COMBAT AND DETERMINING SUCCESS

As of now we are running a simple D8 system, rolling using a generator players will be provided upon starting each session, to roll beneath or at their stat for success. Stats still determine skills.

Weapon/Armor damages work like this; Weapons above armor deal net damage (A 15 damage weapon against 10 armor deals a net 5 damage.). If armor is too high, damage dealt is 1+D4 (Max of 5, min of 2.).

WEAPONS TRIANGLES

A major aspect of the combat system there are weapon triangles for both guns and melee weapons. Using a weapon inferior to your enemy’s gives you a -1 penalty, while doing the opposite and using one that beats your enemy‘s gives you a +1 advantage. They are as follows:

Melee Weapons

Stabbing beats Slashing-Stabbing is faster than slashing in a wide arc and pierces more.

Slashing beats Punching-Slashing deals more damage and is faster than winding up a punch.

Punching beats Stabbing-Punching is quicker than stabbing and transfers more force.

Guns

Note: Basic rounds are considered unlimited. 'Special' ammo is limited by the number found, so use wisely.

Pistols beat Shotguns-Pistols deal more damage at longer distance than a shotgun, even with single slugs.

Shotguns beat rifles-Shotguns deal more damage in the close to mid-range environment of the city.

Rifles beat pistols-Rifles have a longer range and are more accurate than pistols.

Explosives-Explosives fall outside of weapon triangles, and deal damage based on their proximity to people. Right next to them is likely to kill them instantly via loss of legs, but at distance? Minor shrapnel damage.

LEVELING UP

Every character gains one stat point to distribute how they see fit after each RP session, no exceptions. You can also level up by being particularly creative, descriptive, and have great ideas for how the group should proceed. This will happen rarely, as since this is a survival game, gaining stats is going to be a challenge.

WEIGHT

As with all things, weight plays a big part in just how much you can be a scavenger, or a walking arsenal. As stated, every point in strength gives you an extra 10 units of weight you can carry. This means you can carry varying weapons, armor, and other items without being a slow-moving pack mule, or be the Heavy Weapons Guy if you want to. Every item not a weapon or piece of armor has a default weight of 0.10 for small items (Glue bottles, tin cans, etc.), and 0.50 for medium items (Things like food and drink). Anything larger varies, but is usually 2 weight.

DAMAGE AND HEALING

Let’s face it; nobody is invincible, and you’re going to have to heal yourself with whatever you can. Even whiskey and bandages can help deal with everything from minor cuts to deep gashes. When you’ve got minor damage, it’ll be shown as combat goes on. Major damage may render you unable to perform certain tasks/attacks without incurring a penalty. The more damage, the higher penalty. If you take too much damage, you’re unable to do much of anything but bleed on someone. If you take even more damage, you’re knocked out and someone is going to have to bandage you up like a mummy…

REPAIRING AND MAINTAINANCE

Let’s face it; after years of decay, nothing is going to last forever, or at least very long. You’re going to have to maintain your weapons and gear. You can scrap weapons you find for spare parts if they‘re compatible (The same weapon or something close (Revolver repairs revolver, etc.)), and sharpen your bladed melee weapons if you find sharpening stones or something like them. If not, then your weapons are more likely to jam or break.

Maintaining gear will be slightly easier; patching up holes and attaching or replacing pieces to increase the armor’s Damage Resistance, or just keep it from falling apart.

MAGIC

Magic isn’t really that strong in this game. You can use things like enchanting a weapon to do more damage, or set someone on fire, and even do some minor healing. Magic uses the Intelligence stat to work, but is not a skill due to everyone having the same form of magic available to them. Simply put; the higher your intelligence, the easier magic is to you, and the stronger spells are.

CRAFTING

Crafting is making things like weapons and poisons. The higher your boosts to Crafting, the more easily you can make things and the greater condition they’re in. Each item you'll make is also tied to another skill. You simply combine the bonuses for both crafting and the associated skill, and you greatly improve your odds of success and condition of the item. You’ll also often find recipes from those before you on how to make certain things. You may even find out how to drastically improve some of your starting weapons.

Crafting list! Link
Last edited by GhostlyReader on Sat Jun 30, 2012 9:53 pm, edited 17 times in total.
Lia Gallows, The Steel Rose ID#: Temporary
Lvl 1 (Lvl 1 True Legion, Lvl 0 Water Dragon, Lvl 0 Defender)
HP-8/8 MP-12/12 Attack-2 (0+2), Defense-6 (0+3)+2+1, Magic-2 (1+1), Social-1 (1+0) Attack/Defense Styles-Precise/Dodge
Advantages-Elemental Specialization: Water, Racial Telepathy, Eagle Eyed, Nerves of Steel, Weapon Master: Pokey / Disadvantages-Elemental Weakness: Fire, Environmental Imperative, Light Sustained, Mute, Bad Timing, Superstitious
Special Ability-Changing Touch (1/1), Rooting
Equipment-L99 ‘Stiletto’ (1-10 Pokey-Melee, 1H)/CL46 'Onslaught' (1-10 Pokey-Ranged, 1H), CL901 ‘Perforator’ (1-10 Pokey-Ranged, 2H)/L1999 'Sandbox' (1-10 Pokey-Melee, 2H), Legion Armor (1-15 DR, Unlimited Defender, +2 Def)
Items-‘Petal-Girl’ Data Tablet, Small CSAC Backpack (Brochure, Student ID, Ammo, Misc. Items)
Gender-Female
Appearance-Normal, Unharmed
Hive-Althea
Attire-Formal Attire
Weapon Configurations-Stiletto and Perforator
Teacher Boost: +1 Def until end of day.

Typing
Thoughts
Hivemind

RP Unspent Total: 36
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GhostlyReader
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Posts: 3150
Joined: Wed Jul 13, 2011 7:38 pm
Location: Tartarus. Hell. Whatever you wish to call it.

Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby Nelhew » Wed Apr 18, 2012 2:13 am

Ooooo! This is interesting. How do you play something like this in a IRC I wonder.
Name: Hew Weng Xin Race: Kitsune Lv 5 Female
Facet: Mage ID#: ??? Room Number: 767
Size: Medium(stocky build) Weight: 200lb.
General Appearance: 5'9" tall,brown eyes and long brownish black hair with fox ears. Wearing her robes. Her tails are always shaking with glee.*
HP: 18/30 MP: 70/70
ATK:3 Def:3 Mag:3 Soc:3 Abilities: Illusion = 1/1 & Doppelgänger = 5/5
Advantages: Weapon Master: Slashy (Temp) Disadvantages: Obsession (Both Ring and Ribbon) & Phobia (Dogs)
Attack Style: Fast Defense Style: Dodge
Equipment:
Weapon: Celestial Sword (DMG 1 to 10) Bone Shooter (Body Element DMG 30 to 70) (Battery charge: 30/30) (15 MP/Batteries per use)
Light waves (10-20 Purity element Health recovery)(10MP spell reduced to 5MP) (Purity specialization) (30/30 battery charge)
Outfit: Celestial Robes (DMG REDUC 1-10) (Mage Facet Lv 2)
Misc: Red Ribbon ,Ring, School Uniform (Unlimited Student Facet) and a Spell Kit. Also includesLibrary Book on Herbalism and her Journal and an ink pen not to mention 5 pieces of candy and a Thermos full of Riley's Coffee.
Artifacts: Sword of Hector (DMG 1 to 15)
Funds: $88
Companion: Blobby the Body Blob and Octi the Octopus .
Current Appearance: Xin in her usual robes!
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Nelhew
Student
 
Posts: 1403
Joined: Tue Jun 23, 2009 4:31 am
Location: Malaysia

Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby Yosah » Wed Apr 18, 2012 8:55 pm

Name: Estan 'Machiavelli' Hartz(Pronounced 'Hearts')

Stats

Strength-2
Fitness-4
Perception-4
Intelligence2

Skills

Lockpicking- +3
Stealth- +3
Guns- +3

Weapons

City Police Revolver (10 Pistol-Ranged, 1H, 5 Weight)-an Old World Colt army-issue revolver, these were the standard pistols to the city’s police officers. They have decent stopping power at the cost of only 6 shots, making them a fairly decent sidearm.

Armor

City Police Armor (10 Damage Resistance, 5 Weight)-armor worn by the city police department, this armor is lightweight but sturdy, protecting against minimal damage at the cost of slightly restricted movement.

Appearance
Age: 21
Height: 5' 11'
Sex: Yes Please.
Hair: Dirty Blonde. Smoothed back hairstyle.
Eyes: Brown
Skin: Reddish Brown
Body: Slim Frame. Wiry Muscles. Built for speed, not strength.
Racial Features: Deviling. Black Curved Horns and Hooven Feet.
Extra: Doesn't wear shoes due to feet. Stylized Black Heart Tattoo on his upper right arm.

Personality
Calm and level-headed though extremely ambitious. Not much for morality, but doesn't go out of his way to be a monster as he doesn't like killing or blood. Believes a person should try to be the best they can be or die trying. Fading to obscurity and a life of mediocrity is a fool's fate. Likes obscure prewar foods, prewar technology despite his inability to understand it, woman, treasure, and gambling. Dislikes authority figures, mutated insects, raiders, and eating rat meat.

Bio
Estan grew up on a farm with a loving family until he turned 16 and the farm town was destroyed by an infamous band of raiders known as the 'Blood Angels'. Ironically enough, he wound up joining a small raider band known as the 'Sand Dogs' to survive after he fled the town. He spent the next few years robbing merchant caravans by sneaking up on the pack beasts carrying the supplies while the rest of the band distracted them through various means, such as demanding a toll to get the attention of any hired mercenaries. If he were discovered he'd have his gun ready to fend of any attackers but it rarely came to that as most raids went without bloodshed since the band only picked fights they knew they'd win. The unarmed merchants would usually surrender some or all of their goods rather than risk their lifes. Very rarely did Estan have to kill. The rest of the time, Estan would sneak through old abandoned buildings looking for locked doors nobody had picked. These, and the occasional safe would always have the best loot behind them since nobody ahad looted there before. More often than not there'd also be a few skeletons behind locked doors as well.

At around the age of 20, Estan's band was propositioned by another raiding group that had recently lost many members attacking a major city to team up. His leader agreed to it without running it by the rest of them but that was just the way things worked. Much to his surprise it was the raiders, the Blood Angels, that his group had been absorbed into. Even more to his surprise was when they demanded tribute for joining. Estan, knowing a bad situation when he saw one, handed over all he had saved up over the years to the Blood Angels rather than risk creating discord with a dangerous group they had just joined up with. It was easier than striking it out on his own again and before now Estan had been rather loose with his money so he didn't have much saved up anyways.

Within a month things turned sour after the band tried once again to take a nearby city and failed. The members of the 'Sand Dogs' were blamed for the failure to take the city by the 'Blood Angels'. In reality, the 'Sand Dogs' held back from the fight somewhat as the mission was suicide to begin with and the 'Blood Angels' didn't have qualms with killing unarmed woman and children the way they did. The 'Sand Dogs' also felt somewhat embittered still about being forced to pay a tribute when they were suppose to be treated as equals. Fighting soon broke out between the raider groups and when the smoke cleared they had destroyed their campsite and dyed the ground red with each others blood. The Sand Dogs had been fortunate enough to win the fight and Estan still stood amongst the handful of living amongst his group. Unfortunately, the whole experience had left a bitter taste in everyone's mouths. That day they all agreed to part ways, picking up what was left to salvage and trying to start a new life for themselves.

Estan walked away that day a lucky man, but his adventures were just beginning. Soon he'd learn of Das Schwarze Schloss and travel there, seeking to make his fortune.
Name:Yosah
Level: 8
Sex: Male
Body Age: 15
ID #: 759
Race: Human
HP:60/60 MP:76/76
Injuries/Condition: Wearing stylish waistcoat with black slacks and dress shoes.
Attack: 2 [+1 +2 +1 +2 ] (8) Attack Stance: Fast
Defence: 3 [+2 +1 +1] (7) Defense Stance: Dodge
Magic: 3 [+3 +3 +1] (10)
Social: 2[+0] (2)
Advantages: Double-Jointed, Quick Witted, Weapon Mastery: Slashy and Punchy, Saved By Chance, Elemental Mastery: Water
Disadvantages: Obsession(Combat), Honor Bound: (Never Refuse a Challenge)
Skills: Restoring Light 1/1, Blend-In +2, Absorb 5/5, Royal Grace 1/1, Mage Bonus 3/3, 30 MP Casting Limit
Weapons: 'Red' Scythe(1~40) $800
Money: 865$
Armor: Reflex Gauntlets +25 DR; $500
Accessories: Mage Pocket Book w/chain: Unlimited Mage Access; $500
Artifacts: Magus Marking +3 MAG, +2 ATK, + 1 DEF(Non-Removable)
Items: Fox Armlet 0/1 charge left, Michelle Doll, Amulet of Light, 50 HP Potion Energy Drink
Goals: Fight Daimyo. Avoid Fenris Forever.
"I can feel pain again.... I'm ready." ~Nathan Explosion
"I am Sinistar! I hunger! Run! Run! Run! WRRRrrraaauuuuuugrhhh!!!" ~Sinistar
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Yosah
Maverick
 
Posts: 4778
Joined: Mon Oct 15, 2007 5:22 pm
Location: No. Not there. There.

Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby Calypso » Wed Apr 18, 2012 11:45 pm

Name: Gloria

Stats
Strength: 2
Fitness: 3
Perception: 2
Intelligence: 7 [5+2]

Skills

Speaking +3
Technology +3
Medicine +3

Weapons

City Police Revolver (10 Pistol-Ranged, 1H, 5 Weight)-an Old World Colt army-issue revolver, these were the standard pistols to the city’s police officers. They have decent stopping power at the cost of only 6 shots, making them a fairly decent sidearm.

Armor

Sharp Dress Clothing (0 Damage Resistance, 5 Weight, Speaking Skill +3)-you read that right; if for some reason you’ve scrounged a fancy suit or dress off of the skeleton of a long-dead celebrity, then you just look like someone that people can trust. The downside is most of the fancy clothes back then had a minor bit of weight to them.

Appearance

Gloria is a fine example of a femine ideal. Relatively short with shocking red hair contrasting with her bright blue eyes, both of which really helps her pull off her outfit rather well. She looks fit, though a keen eye could probably tell that it's mostly for looks, and any actually fitness that came out of her exersizes were purely coincidentle. She holds heself with an air of confidence, and walks with one too.

Bio

Gloria wasn't born to money. She wasn't born to her fancy New Vegas appartment with her fancy cloths and fancy computer... no, she was born just outside of New Vegas. Still the city... but given the crimes that went on on a daily basis, she had to wonder sometimes.

Every day, when she wasn't chasing down thelarge rodents her parents called 'a nutrious meal', Gloria would sneak over to the entrance to New Vegas, and just watch the fancy lords and ladies walk in. Even when she got older, and got a small job fixing people up with the limited medical suplies they had back then, she would still return to the entrance and just... watch.

There was one couple that she was particularly enamored with. She and her... probable husbad came by ever other month, always dressed in the same fancy clothing and with large suitcase full of money just begging to be burned in the casinos. Every other month, the second of that month, like clockwork. She would come at watch, from the shadows.

Until... one day... they didn't show. This confused Gloria. They always came here on the second of every even month, but now.. they weren't. Curious, Gloria did a little looking around, in the back alley ways and in some dumpsters, just in case. She eventually found them, dead, in a dumpster, their suitcase gone... but, oddly enough, the woman's cloths were still intact, and oddly stain free. Gloria looked left, and then she looked right, and she carefully removed the prescious clothing.

Gloria spent two months getting things together. She rinsed off the smell of her cloths, and actually washed her face. She begged and scavanged and wheedled until she got one precious bag of makeup... and even then, by the time she had taught herself how to apply it correctly she was almost out. And then Gloria waited... feeling so, so ackward... for a lone man to show up. When one did, with his body guard, Gloria ackwardly walked forward and spun a rocky tail of how her escort had died on her, and taken the rest of her money, and how she would be so gratefull if he would just let her in and...

Two minutes later, Gloria was in New Vegas, in shock that that had actually worked. She looked down at her confined breasts... and smirked, thinking one word of the foolish man who helped her in. Sucker~

Gloria was new to big city life, but she quickly thrived. Many of her old skills where lost as she adapted, seducing man after woman after man to forge a place for herself, but she always kept her skills sharp in medicine, just in case. ...And, evenually, after leaving many broken hearts behind her, she had it. Her very own room in a hotel, and enough money to feel comfortable.

...Comfortable, and, as she quickly found out, bored. She could easily seduce almost any man (and most woman) that came her way; she needed something new, something to challenge her. So, she got a tech guy she new to teach her about these 'computers'.

...She quickly grew bored with that, too.

Bored, and over confident, she hired (seduced) a body guard to lead her to Das Scwarze Schloss unharmed, figuring that her skills in hacking and manipulating the... finer insticts of men would be more then enough to keep her safe... still wearing her favorite outfit, the one she dug out of a dumpster so long ago.
Last edited by Calypso on Sat Jun 30, 2012 10:39 pm, edited 2 times in total.
Calypso Nymph - Legion (True Legion) - Female - ID# 742
Succubus, 3; Deviling, 1; Legion, 1 - Legion Queen, 2 - HP: 46/46 - MP: 68/68
Atk: 2+1 {-2} (1), Def: 0+2 (2), Mag: 3+1 (4), Soc: 5+2 [+4] {+2} (13), Style: Fast/Dodge
Advantages: Flight
Disadvantages: Unnconected: Off (-2 on all actions), Fragile, Obsession: Fancy Food, Code of Honor: Honor your promises, Trust your friends, Protect your Partner... as long as they do the same
Abilities: Irresistible Pheromones (3/3) Teleport (1/1) Changing Touch (1/1) Gift (1/1)
Racial advantages/disadvantages: Racial Telepathy [Inactive], Enviromental Imperative, Light Sustained
Equipment: Student Uniform, 152$, FenrisCo Catalog, Shield belt: 1~10 DR; SKS Rifle: 1-20 Pokey-Ranged, 1-5 Entropy, 2H
Artifacts: Calypso's Notes (+4 to Social, Bishy or Button Pusher or Imposing) Calypso's Uniform (-2 Att, +2 Soc)
Current Appearance: Queen Calypso
Jobs: FenrisCo Sales girl, Movie Theater girl, MSFPD Officer
Pet: Deadly Adder
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby MasterV » Thu Apr 19, 2012 10:04 am

Name- Victor Copper

Stats-

Strength-3
Fitness-2
Perception-5 (3+1 from armor)
Intelligence-6

Skills-

Crafting+3
Repairing+3
Guns+3

Weapon-

Double-Barreled Shotgun (15 Shotgun-Ranged, 2H, 5 Weight)-A classic double-barreled shotgun that can cause a lot of destruction quickly, their tremendous power is offset by their small magazines, and short range. This is one of the few weapons best used in the OPPOSITE of its intended range.
Thompson SMG (15 SMG-Ranged, 2H, 5 weight)

Armor-

Pre-War combat armor (+1 Perception, 5 Damage Resistance, 10 Weight)-Pre-War lightweight metal-leather armor that enhances ones sense using a design to maximize and aid the wearer in perceiving their surroundings by stimulating the body via pressure points.

Appearance- Victor is a large large man, heighting at a giant 8 feet, his body bulging with his muscles, but what ruins this manly figure is his lady-like hands, so soft and gentle you could pet a ladybug with them. His head is almost shaped like a curved brick, with a very broad chin and a amazing handlebar mustache accompanied with a semi-long darm brown hairstyle! He seems like a big clubberer, but he isn't like that. At the duration of this adventure he is 25.

Personality- Victor is a silent guy, but with a heart made half of gold and half of pure dark petrol. He is normally nice to people he trusts, but if you get him suspicious, he won't regret making your life a living Hell, and if you betray him, he'll hunt you down and slam you in a pool of toxic ooze! At first he is weary of strangers, not giving them a lot to work with, but if they manage to create some bonds, he won't mind helping them out by making them a weapon or fixing their equipment.

Bio- Victor was always a big kid, and big kids tend to like fightin' and clubbin' away at mutants and raiders, but this kid was different, he found a passion is raiding junkyards and making stuff outta the best materials he could find. He has gone from making a six-bladed knife to a intricate triple barrel shotgun, but of course, junkyard weapons don't last long and such relics have been lost. He has relied pretty much on a shotgun he had fixed after being stolen from a dead raider's corpse and a armor he has been slowly building up in the same schematics as the pre-war combat armors.

As a child, he was left on his lonesome, parents died from radiation poisoning early on his life and all they left him was a small and lousy mechanic's shop in the middle of nowhere. He saw this like a huge treasure, making this tiny place his center of operations on his raiding escapades, being safely guarded by two turrets that activated when someone breaks in. It's still a mechanic's shop, so he makes a bit of profit fixing weapons for random wanderers.

Victor likes to raid stuff, that has been stated before, so when he heard of the legend of the Das Schwarze Schloss for the first time in his life, he couldn't help but wish to raid that place for materials, and you couldn't imagine the smile of his face when he heard the siren opening call, closing his workshop and heading to that place in search of wonderous materials.


(( Note: If the sessions for this aren't Friday night or Saturday, then ignore this, cause I can't stay up late on week days unless it's Summer. ))
Last edited by MasterV on Sat Jun 30, 2012 10:41 pm, edited 5 times in total.
Image
HP: 48/48 MP: 102/101
Special Ability(ies): Intangibility (3/3); Master of Pranks (2/2); Improv for Success (1/1)
Artifact: Jester's Oath(1-20 Slashy) [X]
--> Artifact Advantages/Traits: Quick Draw, Physically Attached, Keen Weapon
--> Artifact Disadvantages: Curse (Spiritual Structure), Curse (Trouble Maker's Punishment) [EXPLAINED ON ARTIFACT POST]
Andreos's Messed-Up Control Runes [Comedy/Tragedy] (Changes are already added on the image signature)
Money: 73$
Items: Alta's Djinni Bottle; 10 HP Potions x2; Arctic Creme x1; Flare Balm x1 (All are Stitch Items)
Temp (Dis)Advantages: N/A
Standard Appearance: 6'7'' tall human-like body, weights around 132lbs, has a very pale skin, which matches he hair color, which is considerably long and straight, but caught up when wearing the mask. His eyes are dark-blue and he possesses in his two arms runes which glow a faint blue aura, his stature is very slender like, almost feminine. His face is shaped like a walnut's casing, but his chin is smaller than normal.
Current Appearance: Default appearance.
Pet(s): Ino Noir - Young and small martial demi-human dog, wears a black fedora, a white bow-tie and a black shirt. Appears adorable... possibly a mastermind in disguise. Calls others "big brother/sister" if he has grown fond of them.
Gustav - Andreos's beloved pet rock. Also doubles as a hat! Not much else he can do though... he can play dead! Apparently also knows Quantum Physics! This is how Andreos wears Gustav as a hat!
Current Status: A-okay.
Link to Profile: [LINK TO PROFILE HERE]
================================================================================
Unspent RP: 1
Spent RP (on myself): 11
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby GhostlyReader » Thu Apr 19, 2012 1:47 pm

Just a note from moi here.

This RP will most likely take place during Saturday. I too have classes to deal with, and several others who are interested have also stated that they'd only be able to make it on Saturdays or Sundays. This is unlikely to change since there isn't another IRC RP going on currently.

Also; Yosah, MasterV, and Calypso's characters are approved for the RP, though it probably doesn't need to be said.

Also, as a note. Calypso, please talk with me about minor details concerning your bio when you read this. V, you have one extra point; you have a total of 13 total points when your character is made, while yours has only 12.
Lia Gallows, The Steel Rose ID#: Temporary
Lvl 1 (Lvl 1 True Legion, Lvl 0 Water Dragon, Lvl 0 Defender)
HP-8/8 MP-12/12 Attack-2 (0+2), Defense-6 (0+3)+2+1, Magic-2 (1+1), Social-1 (1+0) Attack/Defense Styles-Precise/Dodge
Advantages-Elemental Specialization: Water, Racial Telepathy, Eagle Eyed, Nerves of Steel, Weapon Master: Pokey / Disadvantages-Elemental Weakness: Fire, Environmental Imperative, Light Sustained, Mute, Bad Timing, Superstitious
Special Ability-Changing Touch (1/1), Rooting
Equipment-L99 ‘Stiletto’ (1-10 Pokey-Melee, 1H)/CL46 'Onslaught' (1-10 Pokey-Ranged, 1H), CL901 ‘Perforator’ (1-10 Pokey-Ranged, 2H)/L1999 'Sandbox' (1-10 Pokey-Melee, 2H), Legion Armor (1-15 DR, Unlimited Defender, +2 Def)
Items-‘Petal-Girl’ Data Tablet, Small CSAC Backpack (Brochure, Student ID, Ammo, Misc. Items)
Gender-Female
Appearance-Normal, Unharmed
Hive-Althea
Attire-Formal Attire
Weapon Configurations-Stiletto and Perforator
Teacher Boost: +1 Def until end of day.

Typing
Thoughts
Hivemind

RP Unspent Total: 36
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby MasterV » Thu Apr 19, 2012 3:06 pm

Fixed stats.
Image
HP: 48/48 MP: 102/101
Special Ability(ies): Intangibility (3/3); Master of Pranks (2/2); Improv for Success (1/1)
Artifact: Jester's Oath(1-20 Slashy) [X]
--> Artifact Advantages/Traits: Quick Draw, Physically Attached, Keen Weapon
--> Artifact Disadvantages: Curse (Spiritual Structure), Curse (Trouble Maker's Punishment) [EXPLAINED ON ARTIFACT POST]
Andreos's Messed-Up Control Runes [Comedy/Tragedy] (Changes are already added on the image signature)
Money: 73$
Items: Alta's Djinni Bottle; 10 HP Potions x2; Arctic Creme x1; Flare Balm x1 (All are Stitch Items)
Temp (Dis)Advantages: N/A
Standard Appearance: 6'7'' tall human-like body, weights around 132lbs, has a very pale skin, which matches he hair color, which is considerably long and straight, but caught up when wearing the mask. His eyes are dark-blue and he possesses in his two arms runes which glow a faint blue aura, his stature is very slender like, almost feminine. His face is shaped like a walnut's casing, but his chin is smaller than normal.
Current Appearance: Default appearance.
Pet(s): Ino Noir - Young and small martial demi-human dog, wears a black fedora, a white bow-tie and a black shirt. Appears adorable... possibly a mastermind in disguise. Calls others "big brother/sister" if he has grown fond of them.
Gustav - Andreos's beloved pet rock. Also doubles as a hat! Not much else he can do though... he can play dead! Apparently also knows Quantum Physics! This is how Andreos wears Gustav as a hat!
Current Status: A-okay.
Link to Profile: [LINK TO PROFILE HERE]
================================================================================
Unspent RP: 1
Spent RP (on myself): 11
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby Rascleman500 » Fri Apr 20, 2012 1:06 am

Name: Zhou Guang Hung

Stats:

Strength-3
Fitness-3
Perception-3
Intelligence-3

Skills:

Stealth +3
Speaking +3
Melee +3

Weapons:

Spike Knuckles (5 Punching-Melee, 1H, 0 Weight)-Simple brass knuckles with spiked tips. You can start out with a pair of these if you wish.

Armor:

Clothing (0 Damage Resistance, 0 Weight)-just standard clothes. These provide absolutely no benefits, but they don’t weigh you down, so you move a bit faster than the guy wearing metal armor. His clothing in particular is close to making him look like Bruce Lee. No shirt, long flowing pants, tabi shoes, wrist and leg straps that go to the middle of his shins.

Appearance:
Age: 21
Height: 6'
Sex: Male
Hair: Brown, Buzzed
Eyes: Hazel
Skin: White
Body: Athletic Build. Strong, but not too strong.
Racial Features: He's Human.....what more do you want?
Extra: Always has a bottle of sake with him

Personality:
Zhou is a master of the drunken fist and is usually drunk or buzzed. In fact, some people say that he's never sober and lives in a constant buzz. Truthfully....he's rarely been sober. When he's drunk, he is in a calm and peaceful state and is able to think fast on his feet. When he's sober, he becomes a grouch and only thinks about getting the next drink of sake.

Bio:
Zhou was born to a family of sake makers in Asia. His father had built the company when he was only 17 and married his mother when he was 19 and she was 17. They had 7 children, 4 sons and 3 daughters and all of them helped with the family business when they were old enough. When Zhou was old enough, he helped with the business in bottling the sake. One day on the job, he was alone and took a sip of his families sake. From that day forth he would sneak away at least one bottle of sake everyday and drink the entire bottle that night. His family would wake up the next morning to Zhou punching and kicking in the yard, a trail of destruction behind him.

When they found out what Zhou was doing, they did what any family would do. Send the boy to a shaolin temple to learn the arts of the drunken fist! Zhou was 12 at the time and went to the temple without resistance, mostly thinking that there would be free sake given to him everyday. He was partially right. Sake was given to him, but only in a small glass at every meal.

Zhou spent 7 grueling years at the temple, dealing with this routine of only have small glasses of sake. He had progressed much faster than all the other students and would get larger glasses, but his thirst would not be satisfied! One day, when everyone was asleep, he snuck into the cellar where the sake was kept and was in heaven for the rest of the night. The next morning, they found Zhou in the cellar with tons of empty bottles of sake near him with him meditating in the middle of the bottles. The masters were dumbfounded and tried to get Zhou to explain. To their surprise, he was able to explain himself perfectly. The only indication that he was drunk was the heavy smell of sake on his breath.

The masters were amazed by this and waited till Zhou sobered up and let him do it again. And he was able to speak perfectly clear and without a hint that he was drunk, besides the smell of his breath. The masters thought that this was a sign that his training was done.....but in reality they kicked him out because he was starting to break everyone's bones whenever they sparred against him. With a stolen bottle of sake, he set out on his own! How he survived and lived can be told in many a bar fight. Eventually he ended up in America, after he heard how much potential there was to be rich and how much booze was there, and heard tell of the tale of Das Scwarze Schloss and set out to find his fortune.
Loren Isaiah Valente Esquiline - Human - Female (looks and sounds Male) - ID:TEMP
Level 1, Human 1, Nerd 0 - HP-10/10 - MP - 10/10
ATK - (1+1) 2, DEF - (0+2) 2, MAG - (0+2) 2, SOC - (1+1) 2
Advantages: Super Strong, Androgynous (A roll must be made to determine Loren's true gender)
Disadvantages: Obsession: Becoming Male, Cutie Lover, Big Softy, Bad Luck, Major Curse: Never Achiever
Equipment: Cosplay Hammer(1-10 melee Smashy damage, 2 handed), Special clothing (1-15DR, Grants Androgynous)
Items: $0
Abilities: Blend In 1/1
Appearance: An androgynous human standing at 5'9" with a muscled athletic look, short sandy blonde hair and blue eyes, wearing long baggy pants, t-shirt, sneakers, a blue coat with fur visible in the hood and a hidden voice modulator, cloth bindings underneath the clothes to keep the body flat, and a satchel around the shoulder
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby Gravemind zombie » Sun Apr 29, 2012 9:28 am

Name Sora Hilling
Stats:
Strength 2 =20 weight units
Fitness 3
Perception 5
Intelligence 3
Skills:
Stealth +3
Guns +3
Explosives +3
Weapon: Silenced 10mm handgun, (5 pistol ranged, 1h, 10 weight, +2 sneaking.)
Clothing:
Sharp dress clothing: Sora wears a nice suit like you'd expect from a goverment employee. She could probably pass for a regular MIB
Appearance Dark brown hair with blue eyes, althletic but slim figure.
Personality: Sora is all business when it comes to restoring the state of the world, she doesn't laugh at jokes, nor does she crack them herself. She keeps to herself and prefers to work alone, however she can be counted on to get the job done for what it's worth.
Bio: While most of her history is highly classfied information, Sora Hilling was a CIA agent who was deep undercover spying in shangai when the end happened, Fearing the worst she made her way home to the good old united states to find complete aniliation. However she wasn't able to mourn what had happened for long as the CIA quickly brought her in to bring her up to speed on her next mission. They needed someone who could infilitrate the black castle, as if anything could undo the damage that had been done, it had to be there. They chose to send in a single person to avoid attracting the attention of looters and bandits and Sora was the best for the job to get in, make the grab and get out.
Image Image
Name: Danny ray/Danni ray
Race: earth elemental
Facet: Warrior
Year: First
Job: None.
Address: Room 721
ID:722
Size: Medium
Gender: male
Height: 5'5"
Weight: 130 lb.
Eyes: brown
Hair: brown
Planet of origin: altearth
Age: 17
Stats: Level 5 Earth elemental/level 4 warrior: HP 55/100, MP 60/60, Attack 2+2+1+8=4/12, Defense 2+1+1=4, Magic 4+1=5, Social 1+1=2
Special racial ability: magic boost 3/3
Attack is Fast, Defense is parry.
Equipment: 1-40 dmg/1-10 earth damage magnus quake plus 6 warrior bonus, "Defense! Defense" gives +1 to defense and -1 to Attack, costs 5MP. Can increase cost to increase bonus! a seed for summoning some manner of fighting plant
Advantages: thick skinned, super strength.
Disadvantages: Curse: Buster mark: sex changes if touched hit or struck with any type of magic. Landlubber
Known spells: Earth strike 1, Grow
Cash: 245$

Zaka MKII
Race: Mecha/ Dragon (fire)
Size: medium
Gender: Female
Level 4 Dragon (fire), Level 1 mecha, level 1 martial artist: HP 90/90 MP 40/50
Attack-3 (2+1+0), Defense-3 (2+1+0), Magic-6 (2+1+1+2), Social-5 (1+1+1+2)
Stances: strong, dodge
Advantages: Elemental Specialization: Fire
Disadvantages: Elemental Weakness: Water, short circuit
Equipment: two 1-10 swords -400$
Ability: breath weapon 1/1, absorb 1/1 sharpen claws 2, size shift 1/1
Currently in Humanoid mode
Artifact: Drive core, allows her to shift 2 points from attack and defense to mag and soc, by transforming into a more humanoid form.
Buster mode, when activated she burns 10 MP every turn, gains flight and 3 extra speed, plus 2 attack and defense.
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby GhostlyReader » Thu May 03, 2012 2:20 pm

ATTENTION ALL DSS PLAYERS!

GAME TIME BEGINS THIS SATURDAY AT 8PM, EASTERN STANDARD TIME! (East Coast time) AND WILL LAST FROM 1-2 HRS DEPENDING UPON HOW THE RP GOES! TIME WILL BE FLEXED AS NEEDED AND THIS TIME IS CURRENTLY NOT SET! IF YOU HAVE ANY COMPLAINTS, PLEASE PM ME AND WE'LL WORK IT OUT AMONGST THE GROUP!

That is all.
Lia Gallows, The Steel Rose ID#: Temporary
Lvl 1 (Lvl 1 True Legion, Lvl 0 Water Dragon, Lvl 0 Defender)
HP-8/8 MP-12/12 Attack-2 (0+2), Defense-6 (0+3)+2+1, Magic-2 (1+1), Social-1 (1+0) Attack/Defense Styles-Precise/Dodge
Advantages-Elemental Specialization: Water, Racial Telepathy, Eagle Eyed, Nerves of Steel, Weapon Master: Pokey / Disadvantages-Elemental Weakness: Fire, Environmental Imperative, Light Sustained, Mute, Bad Timing, Superstitious
Special Ability-Changing Touch (1/1), Rooting
Equipment-L99 ‘Stiletto’ (1-10 Pokey-Melee, 1H)/CL46 'Onslaught' (1-10 Pokey-Ranged, 1H), CL901 ‘Perforator’ (1-10 Pokey-Ranged, 2H)/L1999 'Sandbox' (1-10 Pokey-Melee, 2H), Legion Armor (1-15 DR, Unlimited Defender, +2 Def)
Items-‘Petal-Girl’ Data Tablet, Small CSAC Backpack (Brochure, Student ID, Ammo, Misc. Items)
Gender-Female
Appearance-Normal, Unharmed
Hive-Althea
Attire-Formal Attire
Weapon Configurations-Stiletto and Perforator
Teacher Boost: +1 Def until end of day.

Typing
Thoughts
Hivemind

RP Unspent Total: 36
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Posts: 3150
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby GhostlyReader » Thu May 03, 2012 6:18 pm

Disregard that. Game has been postponed until next Saturday. Short version is that apparently we had plans made which I can't work around. The game will be during the same time, again, next saturday.

My apologies. This is happening, but not this weekend.

Please forgive me, and please don't leave.
Lia Gallows, The Steel Rose ID#: Temporary
Lvl 1 (Lvl 1 True Legion, Lvl 0 Water Dragon, Lvl 0 Defender)
HP-8/8 MP-12/12 Attack-2 (0+2), Defense-6 (0+3)+2+1, Magic-2 (1+1), Social-1 (1+0) Attack/Defense Styles-Precise/Dodge
Advantages-Elemental Specialization: Water, Racial Telepathy, Eagle Eyed, Nerves of Steel, Weapon Master: Pokey / Disadvantages-Elemental Weakness: Fire, Environmental Imperative, Light Sustained, Mute, Bad Timing, Superstitious
Special Ability-Changing Touch (1/1), Rooting
Equipment-L99 ‘Stiletto’ (1-10 Pokey-Melee, 1H)/CL46 'Onslaught' (1-10 Pokey-Ranged, 1H), CL901 ‘Perforator’ (1-10 Pokey-Ranged, 2H)/L1999 'Sandbox' (1-10 Pokey-Melee, 2H), Legion Armor (1-15 DR, Unlimited Defender, +2 Def)
Items-‘Petal-Girl’ Data Tablet, Small CSAC Backpack (Brochure, Student ID, Ammo, Misc. Items)
Gender-Female
Appearance-Normal, Unharmed
Hive-Althea
Attire-Formal Attire
Weapon Configurations-Stiletto and Perforator
Teacher Boost: +1 Def until end of day.

Typing
Thoughts
Hivemind

RP Unspent Total: 36
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Posts: 3150
Joined: Wed Jul 13, 2011 7:38 pm
Location: Tartarus. Hell. Whatever you wish to call it.

Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby Wartooth » Thu May 03, 2012 6:41 pm

THE DM-ITUS STRIKES AGAIN!!
Hrothulf the Miniature Giant Space Librarian Jotun
Level 9: 9/Redeemed (Frost Giant) Year: First; ID #: 793
Size: lrg1; Gender: M; Height: 12'; Weight: 2160 lb
Eyes: Red ; Hair: white ; Skin: Blue
Abilities: smash attack 1/1
HP: 162/162
Att: 8 (7+1); Def: 11(6+3+2); Mag: 8 (4+1+3); Soc: 3 (2+1) Style: Fast/Block
Gear: Ice Breaker:(1-20 bludgeoning 1-20 water, 1-20 entropy) Advantage swap (weaponmaster punch -> bludgeoning), keen, Indestructible. Helm of the Utterdark:facet access (2/War) +2 def (Art),+3 mag (Art) indestructible. $316, flare balm, randomizer. Grendel Trophy. 1x 50hp pot.
Advantages: Odd size lrg1 Weapon master (Punch)thick skinned, No magic, Resist water (40), Die-hard, nerves of steel, Gratitude of the Janitors. Disadvantages: Short Tempered, Big Softy, Obsession: Jabberwock; superstitious; Djemma, Elemental Weakness: Fire, Hazardous Environment: Hot
Temp:

Hrothulf is 12 feet tall has blue skin, long white hair and deep red eyes. He wears pelts with plates of carved bone strapped to his bare flesh for armor on his legs, forearms and shoulders. He wears a loin cloth and leaves his chest bare to show his bravery. His helm is a dark thing dented and worn by battle with four upturned horns and dark carvings, including the skull faceplate he looks out from. He wears bone earrings and Gendel's head on his belt. His body and face are covered in scars from the Jabberwock and Raitha's shadow-claws.

Image

Bartholomaeus 'Binky' Anglicus
level 9 domesticated companion
Attack: 6 (3+3) Defense: 10 (8+2) Magic: 5 (3+2) Social: 1 (1+0)
Rideable: 6/6 Absolute loyalty: 3/3
hp:51 mp: 45
large 1
Bone armor: 1-50
Horns: 1-30
Binky, standing 10 feet tall at the shoulder but 18 feet long, has white fur and red warpaint about his eyes. The once mecha is now an armor covered flesh and blood Juggernaut of a bull.
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Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby Calypso » Thu May 03, 2012 6:42 pm

Awww...

Ah, well. See you next Saterday, then. What channel will it be on?
Calypso Nymph - Legion (True Legion) - Female - ID# 742
Succubus, 3; Deviling, 1; Legion, 1 - Legion Queen, 2 - HP: 46/46 - MP: 68/68
Atk: 2+1 {-2} (1), Def: 0+2 (2), Mag: 3+1 (4), Soc: 5+2 [+4] {+2} (13), Style: Fast/Dodge
Advantages: Flight
Disadvantages: Unnconected: Off (-2 on all actions), Fragile, Obsession: Fancy Food, Code of Honor: Honor your promises, Trust your friends, Protect your Partner... as long as they do the same
Abilities: Irresistible Pheromones (3/3) Teleport (1/1) Changing Touch (1/1) Gift (1/1)
Racial advantages/disadvantages: Racial Telepathy [Inactive], Enviromental Imperative, Light Sustained
Equipment: Student Uniform, 152$, FenrisCo Catalog, Shield belt: 1~10 DR; SKS Rifle: 1-20 Pokey-Ranged, 1-5 Entropy, 2H
Artifacts: Calypso's Notes (+4 to Social, Bishy or Button Pusher or Imposing) Calypso's Uniform (-2 Att, +2 Soc)
Current Appearance: Queen Calypso
Jobs: FenrisCo Sales girl, Movie Theater girl, MSFPD Officer
Pet: Deadly Adder
User avatar
Calypso
Student
 
Posts: 2022
Joined: Tue May 17, 2011 11:32 pm

Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby GhostlyReader » Fri May 04, 2012 4:49 am

'shrug' no idea. Possibly #DSSRP. Its honestly not high on my priority list...
Lia Gallows, The Steel Rose ID#: Temporary
Lvl 1 (Lvl 1 True Legion, Lvl 0 Water Dragon, Lvl 0 Defender)
HP-8/8 MP-12/12 Attack-2 (0+2), Defense-6 (0+3)+2+1, Magic-2 (1+1), Social-1 (1+0) Attack/Defense Styles-Precise/Dodge
Advantages-Elemental Specialization: Water, Racial Telepathy, Eagle Eyed, Nerves of Steel, Weapon Master: Pokey / Disadvantages-Elemental Weakness: Fire, Environmental Imperative, Light Sustained, Mute, Bad Timing, Superstitious
Special Ability-Changing Touch (1/1), Rooting
Equipment-L99 ‘Stiletto’ (1-10 Pokey-Melee, 1H)/CL46 'Onslaught' (1-10 Pokey-Ranged, 1H), CL901 ‘Perforator’ (1-10 Pokey-Ranged, 2H)/L1999 'Sandbox' (1-10 Pokey-Melee, 2H), Legion Armor (1-15 DR, Unlimited Defender, +2 Def)
Items-‘Petal-Girl’ Data Tablet, Small CSAC Backpack (Brochure, Student ID, Ammo, Misc. Items)
Gender-Female
Appearance-Normal, Unharmed
Hive-Althea
Attire-Formal Attire
Weapon Configurations-Stiletto and Perforator
Teacher Boost: +1 Def until end of day.

Typing
Thoughts
Hivemind

RP Unspent Total: 36
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GhostlyReader
Student
 
Posts: 3150
Joined: Wed Jul 13, 2011 7:38 pm
Location: Tartarus. Hell. Whatever you wish to call it.

Re: NEW IRC RP: Das Scwarze Schloss (The Black Castle)

Postby GhostlyReader » Sat May 12, 2012 6:04 pm

For those of you not on Dormlounge at the moment; gametime is in 56 minutes, at #DSSRP. See you then.
Lia Gallows, The Steel Rose ID#: Temporary
Lvl 1 (Lvl 1 True Legion, Lvl 0 Water Dragon, Lvl 0 Defender)
HP-8/8 MP-12/12 Attack-2 (0+2), Defense-6 (0+3)+2+1, Magic-2 (1+1), Social-1 (1+0) Attack/Defense Styles-Precise/Dodge
Advantages-Elemental Specialization: Water, Racial Telepathy, Eagle Eyed, Nerves of Steel, Weapon Master: Pokey / Disadvantages-Elemental Weakness: Fire, Environmental Imperative, Light Sustained, Mute, Bad Timing, Superstitious
Special Ability-Changing Touch (1/1), Rooting
Equipment-L99 ‘Stiletto’ (1-10 Pokey-Melee, 1H)/CL46 'Onslaught' (1-10 Pokey-Ranged, 1H), CL901 ‘Perforator’ (1-10 Pokey-Ranged, 2H)/L1999 'Sandbox' (1-10 Pokey-Melee, 2H), Legion Armor (1-15 DR, Unlimited Defender, +2 Def)
Items-‘Petal-Girl’ Data Tablet, Small CSAC Backpack (Brochure, Student ID, Ammo, Misc. Items)
Gender-Female
Appearance-Normal, Unharmed
Hive-Althea
Attire-Formal Attire
Weapon Configurations-Stiletto and Perforator
Teacher Boost: +1 Def until end of day.

Typing
Thoughts
Hivemind

RP Unspent Total: 36
Image
GhostlyReader
Student
 
Posts: 3150
Joined: Wed Jul 13, 2011 7:38 pm
Location: Tartarus. Hell. Whatever you wish to call it.

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