Full Name with Title/Name-Stalin Stalker, Demon of Fire
Race-Mecha/Deviling Hybrid (Protector) (Lvl 1 Mecha/ Lvl 2 Deviling)
Facet-Warrior (Level 2. 2 Levels of Access)
Year-First
Job-N/A
Address-807
Size-Medium
Gender-Male
Height-7’ 10”
Weight-½ ton
Eyes-Right is generally yellow, but changes based upon mood/speech (Angered is red, Question is ?, etc.), left is the same yellow as the right, but organic
Hair-N/A
Planet of Origin-Hydrotcktodopolis (Angelic Protectorate-based Alt-Earth)
Age-10 Years Total in Service to the Protectors (3 Yrs.), Angelic Protectorate (5 Yrs.) and True Legion (2 Yrs.)
HP-70
MP-30
Attack-6 (3+1)+2
Defense-9 (1+2)+4+2
Magic-2 (0+2)
Social-3 (2+1)
Attack/Defense Styles-Strong/Dodge
MP Casting Limit: 10 MP, 1H (Mag)
Napalm Coating 1 (Fire) (Learned)
MP Cost: 5, DC 1
Effects: Elemental Damage Bonus Rank 3 (+15 Fire Damage to Weapon) Cost: $25
Oppose: Mag (Harmless)
Appearance: Stalin’s uses a glob of napalm over the target weapon, which ignites upon impact, essentially making a flaming weapon.
Flamethrower 1 (Fire) (Learned)
MP Cost: 5, DC 1
Effects: Normal Damage Rank 1 (5-10 Fire Damage), Damage Over Time Rank 1 (1-2 Fire Damage Next Round) Cost: $25
Oppose: Def
Appearance: A long jet of fire from Stalin’s hand or weapon onto the target, scorching them.
Lava Armor (Fire) (Learned)
MP Cost: 5, DC 1
Effects: Contact Damage Rank 1 (1-10 Fire Damage on contact), Armor Bonus Rank 1 (+1-5 DR) Cost: $25
Oppose: Mag (Harmless)
Appearance: Stalin coats the target in a protective shield lava, which forms a coating to protect against damage and cause damage to anyone who hits the target.
Equipment-
(Right Hand) Stalker-Protector’s Combat Drill/Rivet Gun (1-20 Pokey-Melee/Ranged+1-5 Fire, +2 DEF, +2 ATK (Magic Weapon))
(Male) Zerker Family Armor (1-15 DR, 2 Lvls Warrior Access, +2 DEF (Magic Armor))
Amulet of Durian's Crown ShardAdvantages-
Weapon Master: Pokey-Stalin is used to handling pokey-type weapons like Drills, rivet guns, and the like, to the point of being a master of them.
Super Strong-Improved servos and a buildup of muscle allow Stalin to be stronger than the average Mecha or Deviling.
Extra Run Speed-Thanks to running on both oxygen and energy, Stalin's able to use less from each side due to his biology, allowing him to run faster and for longer distances.
Disadvantages-
Phobia: Water-Due to being easily damaged by water, Stalin acts similar to a person with a phobia of it. He attributes it more to a survival instinct, but its kind of obvious he’s scared of it.
Exclusive Racist (Divine)- Due to being abandoned by the AP and taken away from his Little One by The Architect, Stalin’s got it in for the Divine, and will not hesitate to violence if threatened by one. (Note: its only for pure Divine, not hybrids.)
Honor Bound: Obey Legion-When he was retrieved by the True Legion, his systems were reprogrammed to serve any member upon command. As such, he will obey nearly any order given to him by any True Legion, hybrid or otherwise, and is triggered by any vocal or telepathic command directed at him by a True Legion. He can be knocked out of it, usually with some high-voltage electricity or an exception. (Negated)
Exception’s to the orders include: Mass Destruction/Murder, Environmental Damaging, Self-Inflicted Damage, and Attacking Any Deemed Allies. These were also reprogramming done by the True Legion.
Special Abilities-Absorb (5/Daily), Magic Weapon, Teleport (2/Daily)
Personality-Very literal and serious, he’s still lacking in emotions to act as anything but a ‘soulless machine’ as he puts it, but he does show common understanding of life and personalities, and with being an organic for a period of time, does in fact show some emotions, but is still very literal and serious.
Appearance-Thin and lanky, Stalin is very humanoid, except for a few key differences. Said differences are having only two very long ‘toes’ on long legs, having only three ‘fingers’ that are three times the length of a normal humans, and a rather bird-like and flat-top skull with a single eye and two optics, one smaller one atop his normal larger one. The optics change color and symbol depending on his ‘mood’ or what he’s saying. His skull is now more humanoid, with everything from half of his nose over, sans his hairline, metallic.
His mecha (right) half is covered in armor playing and has a few gears turning and whiriling out of his armor, melding directly down the middle of his body into his organic half, with a mechanical wing forming out of his back next to his flesh one. The plates cover him in such a way its impossible to tell where they truely meet.
His organic (left) half is a red-skinned Deviling with a glowing yellow eye the same size as his larger optic, his skin smooth to the touch, but still having thier shape that makes Stalin... Stalin. His hair, which covers the entire top of his skull, is black and straight, with two small horns poking just out of the top of the hair. A tail, about 6 foot in length with a pointed arrow-shaped end, drifts lazily behind him, and a fleshy bat wing forms out of his back.
He also has a male version of Reda's armor, with a few adjustments for his mechanical half's gears. On his chest is a golden SS, done in the same writing style as the Waffen SS, the symbol the True Legion had adopted as their sign, near his heart. His drill is a standard
Protector's Drill, except instead of a gasoline engine, it runs off of six mahoucite batteries. He can change this to a
Rivet Gun at the cost of 1 hand action.
His normal attire, which is actually over his armor, with holes in it for gears and things, is some form of t-shirt and black jeans. Color of the t-shirt is just random.
Stalin before becoming half-deviling-
Here.
Background-The Alt-Earth of Hydrotcktodopolis is one of war and technology, generally shrouded in mystery in the public eyes of most nations. What most know however, is this:
It is a world completely submerged in water, and only God knows when it wasn’t for them to be able to build. A Divine, the only race on the planet besides humans, and known simply as The Architect, attempted to develop a way for the people to live underwater, back when there was still dry land. To survive the harsh world that threatened to swallow them whole, he designed a city able to withstand immense pressure and use the very Earth itself to provide power.
Only a certain number of people were allowed to enter, and The Architect made sure that the brightest and greatest came first, as well as any remaining who could afford it, and the hard-working men and women who’d built it. The rest were left to fend for themselves on the surface, most dying out, some barely surviving day to day…
People tried to keep up their lives, some of the scientists and workers using their genius to create new, more advanced technology some akined more to magic than science. They were genetic modifiers: “DNA twisters, that, allow you to rewrite your entire genetic code. Live life like a Mage without the hassle of trainin’ for years.”
The entire line of modifiers all had a common trace: they were all produced only from a rare, deep sea corral, that produced the necessary substances in order to make it. The substance, referred to as Hydrobuarium, and kept the cocktails working through a byproduct of the production process Pyrobuarium that acted as the necessary catalyst.
Fast advancements in the DNA twisters, nicknamed “Pick-‘em-Ups”, made the earlier complications of genetic degradation non-existent. It gave extraordinary abilities that made even mages jealous: electrical bolts with the snap of a finger, invisibility without even moving, increased brain power for higher IQ ratings, the list seemed endless.
It came at a cost however, as the corral could only produce so much so fast. Research was done to keep the genetic DNA twisters in production. It was eventually found, completely by mistake actually, that an evolved, distant cousin of the corral, a parasitic fish, could also make the needed Hydrobuarium.
Only young children would be suitable candidates , as the fish either died out or ate their hosts in more adult trials. Suddenly children were being offered to be implanted with the fish left and right, some out of greed, others for helping poor families be compensated, the reasons were numerous.
So, the kids were implanted, and the Pick-‘em-Ups kept on going, leading to even more scientific advancements: energy and elemental weapons, medical advancements that went from simply giving someone a new face to changing who they were entirely. Things like changing race, shape, and gender became cheap and commonplace, as down at their cores, the DNA helixes stayed at a relatively easy to identify level to where a simple and quick blood test could prove who you were, and what Pick-‘em-Ups you’d ever used.
Other advancements from a simple microwave all the way to nanotechnology became parts of daily life as time progressed, and the golden age of the city seemed on the fringes of some form of a Bio-Warp drive even.
There were soon complications because of this fast track of technological advancement however, as conflict began to break out between the workers and rich. Suddenly they wanted to go from their long-time Capitalist views to a Communist one, and share the technology and Hydrobuarium with everyone, not just those who could afford it. Some even wanted to go to the surface…
A war broke out, and it was only through The Architect’s interfering that it stopped, with the aid of his small army of loyalists, he‘d remained the silent observer up until then, but decided enough was enough. They were able to quell the baying of war, and soon things went back to a semi-normal, if tense, peace.
Then, things began to go to Hell. Almost out of nowhere people began to lose their minds and have an addiction to Hydrobuarium, killing anyone, their family, their neighbors, their kids, just to get even a drop. The Architects army even began to suffer from it, and suddenly they were all going after the same things: the children, some even teenagers now, who had the parasitic fish in their systems.
How’d it come to that? Well, as the legend goes, the degradation could be held back, but it was accelerated by violence and stress: increased heart rates, adrenaline, certain balances of fat and muscle, a lot of factors could determine how fast it happened, but it did. Its not like everyone who used a Pick-‘em-Up went insane, but those who spliced in heavily, lost it, and became savage beasts. They all still looked like people, but one could tell they were a Junky by a hungry look in their eyes, poor hygiene, and generally torn-up looks.
In desperation, the still-sane scientists and engineers began work on protectors for the children, guardians who would protect any ‘Little Ones’ as they were becoming known. Gigantic automatons who would relentlessly protect the Little Ones and fight any who tried to kill them.
After several months, and countless losses as The Architect led a campaign to try and stop the insane residents, and the loss of many a Little One, they finally developed suitable automatons. They would patrol and guard them to their dying breaths, and were called, simply, Protectors.
They were large, armored soldiers armed with advanced weapons and technology; hulking metal brutes able to hold off up to ten Junkies at a time with little trouble. Eventually it became common, and while the Protectors were somewhat friendly enough for machines, people knew not to screw with them.
They ranged in size and shape in a handful of different models. The first was the simple Stalker, a thin and lanky hunter able to cartwheel and back flip away from enemies before charging forwards to drill them into chunks. They also were able to handle a more synthetic Pick-‘em-Up, which used much less Hydrobuarium in order to give the Protectors similar results. They called the devices Elemental Generators, and they were what kept Junky levels down to a very manageable size.
They also doubled as repairmen for the lost workers, also being issued weapon-like tools to fix leaks and shore up buildings, keeping the city alive in more ways than they were originally made for.
It was then that the Alt-Earth was stumbled upon by the Angelic Protectorate, thanks to their advancments letting them make a sort of beacon, an FTL-type one to contact extraterristrial life in hopes of knowing they weren't alone in the world, and man's pursuit of spacetravel: a mere speck of a planet the Watchers allowed to fend for themselves after they sent the beacon. Seeing those like him, The Architect finally emerged from the shadows and immediately joined them and gave his people the choice of leaving. He began turning out Protectors for use in the GAN wars, and despite a portion of the city already leaving, more flocked to the mysterious, alien city and away from the more mainstream Protectorate; the city still lived. The Protectorate responded by teaching them how to make spaceships, and thus, the planet had Bio-Warp drives, and became part of the AP.
Stalin Stalker was a Stalker Protector serving for two years in the War and guardian of the Little Ones, Grace and Diane Fontaine, shortly before he was sold off to the AP to serve in the GAN wars. Stalin served for three long and bloody years in their war with the GAN, fighting the Devilings alongside his Divine creators’ brethren with little personality, and only a minor grasp of free will, but a desperate yearning to be free.
During contact with the True Legion, the ship he was on, The Heaven’s Light, was destroyed, and the gravity of the nearby planet of Cyxyse pulled the ship into orbit, where it crashed, mostly intact, on the jungle-like planet. The crew either dead or escaping before impact, and offline to recharge, Stalin laid there to rust… until he was found and repaired by the Legion Hive on the planet only two weeks later.
Stripped of all AP weapons and technology besides functions deemed unharmful or required, he did not attack them on sight due to the reprogramming done by the Hive‘s Biotechnicians, though his systems still worked and he did have all of his normal functions. There, he worked mostly as a bodyguard to the Queen and ruthlessly killed anyone who attempted to harm her without a thought for their lives, such as burning them to death with his own fire-based :Pick-‘em-Ups.
His data on the abilities interested the Legion, but even Stalin did not have the programs to produce them, and the Queen did not wish to risk her finest Protector, so the idea was scrapped.
A year after he was designated this job, the hive was attacked by the Devilings, who claimed the planet as theirs for smuggling and a foothold in Legion territory. In an attempt to have the Queen killed, Stalin was infected with a virus that gave him stronger grasp on his early sentience and free will. He was extremely limited however, as he was still reprogrammed to serve the Hive.
Mere days after, Stalin attempted to escape, using his Generator to change and short out his programming long enough to avoid detection and escape. He would only serve them upon command when it wore off, but it was enough for him to make it near the Devilings in order to find a ship off-world.
Just as he tried to leave, he was stopped by an attack on the planet by the AP. With both sides wanting him dead (The Legion for obvious reasons, the Divine for thinking that they‘d yet to strip him of technology and not wanting it to fall into their hands.) and no chance of escape, he took the Devilng ship aboard an AP cruiser and rigged it to explode with the use of a rather large nuclear bomb on board. When the ship was later scavenged, it seemed as if the Protector had disappeared.
Stalin’s Ally
Name-(Redacted from Reality) 'Reda' Zerker
Full Name with Title- First Lieutenant (Redacted from Reality) 'Reda' Zerker, Priestess of War
Race-Gargoyle (Lvl. 3), Deviling (Lvl. 1)
Facet-Priestess (Lvl. 1)
Year-First
Job-None
Address-807
Size-Medium
Gender-Female
Height-7’ 2”
Weight-215 lbs.
Eyes-(radiating) sickly Yellow
Hair-shoulder length pale blue
Planet of Origin-Settraton (fringes of GAN Territory and the Galaxy)
Age-(Roughly) 24
Stats-
HP-60
MP-40
ATK-5 (3+2)
DEF-4 (3+1)
MAG-6 (1+1)+4
SOC–4 (2+2)
ATK/DEF Styles-Strong/Block
MP Casting Limit: 15MP (Mag, non-attack spells only)
Reda’s Priestess Chants-(Unless stated otherwise all effects last for one round.)
Normal Spells-Impossible Trick (Learned)
Template Spells
Entropic Healing Shot 1 (Entropy) (Learnined)
MP Cost: 5, DC 1
Effects: Normal Healing Rank 1 (5-10 Entropy Healing) Cost: $25
Oppose: Mag (Harmless)
Appearance: A ball of purple light is thrown at the target, formed with both hands held apart.
Saving… Yoink! (Entropy) (Learned)
MP Cost: 10, DC 1
Effects: Set Stat Boost Rank 2 (+2 Def), Pull Effect Cost: $50
Oppose: Mag (Harmless)
Appearance: Reda shoves both of her hands into a portal in front of her while another portal forms behind the target, and she yanks them through, the excess magic forming a thin defensive coating over the target until she can heal them, or just plain protect them.
Equipment-
Nightshade Ballista (1-5 Slashy-Melee, 1-10 Slashy-Ranged+1-5 Entropy, Savage Weapon, Splash)
Zerker Family Armor (1-25 DR)
War AmuletAdvantages-
Super Strong-Reda's body is much more toned after her curse has been broken, so she's able to put more force behind her blows.
Thick Skinned-Said body is also somewhat resilient to abuse, and given her stone skin, she can easily be a wall against enemies.
Extra Run Speed-Since she's toned and thinner, much like a track runner's, Reda's able to move much faster.
Racial-
Stone Skin-Gargoyle. ‘Nuff said.
Disadvantages-
Bad Timing-Reda’s timing is somewhat off, considering she prefers using large weapons with both hands, or just bare-hand attacks to crush enemies.
Elemental Weakness: Purity-Being naturally resistant even before her curse, Reda is easily susceptible to Purity-based items and spells.
Cutie Lover-Reda’s got a soft spot for all of the things in the universe that are nice and fluffy. Mostly fluffy
Elemental Specialization: Entropy-No longer needing her staff as a crutch, Reda is more than capable of controlling Entropy-based spells more easily.
Racial-
Stiff-Jointed-Downside of being a Gargoyle.
Abilities-Turn to Stone (12 rounds/day), Teleport (1/day)
Personality-
Reda is a sharp contrast from her battle-hardened family. She tired of war after her first battle, and found she would much rather relax, take things slow, and fight only when she has to. She’s somewhat social, but prefers being alone to her thoughts every once in a while. She sees friendship as a way to grow and develop, and will try her best to see good in people, but knows when someone isn’t going to change, or is beyond helping. In which case, she actually gives into her line and will probably try to rip their spines out.
She talks openly of her past, but prefers not to go into too much detail. Its mostly because there are major gaps in her memories, and this will most-likely become even more apparent in MSF High.
Appearance-Reda was once drop-dead sexy; curvy, sexy, huge breasts and butt, yada, yada, yada… She’s not that anymore.
Her eyes radiate a sickly yellow color, while her hair is pale blue, cut off near her shoulders and accenting her dark purple-blue skin to give her more of a high-class royal feel. Chest is (proportionally) a 6 on the FenrisCo salesgirl chart, and realistically somewhat large, but more for accentuating her lean, toned body that is covered in skin to look soft and enticing.
Though she’s covered in a light layer of muscle and smaller body than when she first came to MSF, Reda's mostly hidden under ‘normal’ gargoyle-like skin (Somewhat hard and stone-like, but still human skin.) to give her the look of an athlete.
A small pair of silver horns, no less than half an inch tall, jut out where a Neko’s ears would be, looking more cute than menacing really. Her tail is easily 5’ long and spade-ended, curling and shifting around lazily, even in battle. A large pair of wings spring out of her mid-back, each one easily being ¾ of her height.
Her armor is the traditional Zerker Family style; a suit of black with gold-edged metal plates that interlock to hold her in an imposing, General-like way, now with a large GAN Shielding Unit built in that glows with purple crackling energy, and magnetic locks to allow for 'holstering' of metallic weapons. Due to her faceplate, her voice echos slightly, like a stereotypical Spirit is speaking.
The Nightshade Ballista is Reda's personal experiment to improve Zerker Weaponry, taking several components to improve upon the Righteous Fury bow; a Zerker Family heirloom passed down the main bloodline since their time in the Angelic Protectorate, changing only from purity to entropy before Reda's use. Essentially the main piece of the bow is a small, ambidextrous obsidian handle, which contains four small Mahoucite crystals. When gripped, the energy within the crystals forms the arms and string; solid, pure purple pieces forming a recurve bow. When manipulated, it creates a bolt.
While still forming its traditional recurve bow shape, creating explosive bolts, etc, it is now takes the form of a semi-compact Ballista, the strings pulled back via an energy manipulator to draw the 'string' of the bow back via a few short handle cranks. Beyond this and a complete color scheme change to the normal black and gold trim, the only other major change is the spearhead from her battle lance; the three angled spikes (Center one, then two slightly angle away for greater stabbing area) jutting out further than the bolts stick out for actual use, though this makes it appear as more of an anchor, if anything.
Regardless. Each bolt is composed of a metallic head in the shape of a curved blade, within which is a small split-second mass-reactive fuze wired to a high-explosive charge in the spine. The shafts are each composed of a mixture of high-carbon steel and low-carbon steel in the front and back respectively, the nock also being made of this metal. The fletching itself, which is bound into the slots in the shaft’s rear, is made of what appears to be Divine feathers.
Reda's normal form (Taller than she is now)-
Here.
Background-Reda’s family line is one that can be traced back to when they were still Divine. A mighty family of warriors who sought justice the galaxy-over, they gladly served their race in blood-soaked combat with a multitude of techniques and weapons. They were living tanks, crushing enemies underfoot and breaking spines with their bare hands. They rippled with muscle and power, soaking the lands in destruction and not leaving the battlefield until they fell, or the enemy was completely destroyed down to the last man. They were respected and feared by all, and it appeared that nobody could stop them.
But then they were exposed. They were revealed to have been using Entropy magic-based curses to jack up their family line into their destructive forms, even doing so on unwilling members. The offense forever stained the Zerker line, and their practices were punished to the fullest extent; they were teleported away, and became a part of the Devilings…
Once Angels, the line was changed to Succubi or Gargoyles and left to their dark arts and awesome powers, keeping their respect from their fellow Devilings. They continued to dominate the war zones, and many served as berserker units in the End of Days. Reda herself is the newest of her line, and as such is a prime example of their work. There was only one problem; she found war boring. She was a tank, but it just wasn’t a challenge…
So she just up and left one day with only her gear and some personal objects. She began working for whatever group that could handle her, bouncing planets and jobs, and generally staying under the radar as a semi-peaceful and kind soul with an iron fist, doing little killing, but a lot of damage none the less when the situation required. Her last job was doing a few courier missions for the Legion, which is how she met Stalin.
Durian allowed Stalin to follow her around, more for her protection than to watch her, and the two, while complete opposites, exhumed a gruding respect for one another. Reda was killed during the first day of Dante and the Pirates’ attacks; a mass-driver to the face tends to do that.