by Zero Confidence » Sun Nov 04, 2007 2:37 am
Name: Josie Jones
Code Name: Zero Confidence (or Zero if you want , but I prefer the whole)
Race:Human Lv 6, Android Lv 2
Size: Medium
Weight:120 lb.
Height: 5'5"
Hair:Brown
Eyes:Brown
Skin:light tan
Age:19
Student ID#:775
DormRoom#:775
Roommate:Malice
Year: First
Planet origin: AltEarth, Texas
Facet:Scientist Level 6, Biowarp Mage Level 3
Stats:HP:152,MP:192
ATK:4+1+2
DEF:5+1+4
MAG:3+4+4
SOC:4 + 0
Outfit: ZC's Science Lab Coat (scientist facet+6, DR 1-25, +4 Def, +2 Atk), Cyber Glasses (+4 Mag)
Attack Style:Precise Defense Style: Dodge
Artifacts:
Cyber Glasses: Special science glasses that link up to Zero's mind. It helps her focus her thoughts with the neuroprocessor increasing her thought speed and capacity. Zero doesn't really need them to see, but she likes them for the fashion sense and looking the part of the smart scientist.
Deus EX Cannon: A Ultra combat science cannon made when combining Witch Hunter and Ghost Buster together. Due to the combining nature, the weapon is able to disassemble back into Witch Hunter and Ghost Buster when needed.
(1-20 HP Range Damage, 1-20 MP Range Damage, Spirit weapon, Bifuricating, Splash Damage) (Pokey Type)
Witch Hunter: A modified Desert Eagle Handgun made to take on the forces of magic. It deals no physical damage, but it hurts a magic user where it hurts most, their spirit power. A magic user taps into those energies in order to cast spells, but if there's nothing there to tap into, then they are only left to their own strength and skill. Alone though, it's still able to hurt because everyone has these energies that keeps them conscious. So it can even hurt those that aren't naturally strong in magic as well. It's a weapon that science can be proud of.
(1-20 Range MP damage) (Pokey Type)
Ghost Buster: A modified Desert Eagle Handgun made to take on anything, even those that roam the spiritual world. Ghost have the ability to become intangible, unable to be hit and can become difficult to deal with. This gun fires special rounds that are able to hit physical and intangible targets. A scientific achievement that touches all.
(1-20 Range HP Damage) (Pokey Type)
Special Ability:
Human Ability:Blend in (Rank 6)
Android Configurations:
2 Points: Targeting Systems, Add +1 to precise attacks for each level in power.
2 Points: Optic Resolution Enhancement, adds +1 to magic rolls made to see or notice visual clues.
2 Points: Shielding Unit, $100 of armor(only for defense) per level in power.
2 Points: Photographic Memory Unit, useable once per day per level in the power, the android gets a +2 to point out details relating to the "photo".
Actual Configuration Combos:
Targeting Systems (2 Points) + Shielding Unit (2 Points) = Combat Systems
Targeting Systems (2points) + Optic Resolution Enhancement (2 Points) = Seek and Destroy
Optic Resolution Enhancement (2 Points) + Shielding Unit (2 Points) = Mine Sweeper
Optic Resolution Enhancement (2 points) + Photographic Memory = Kodak Moment
Scientist Ability: MP/Level Casting:5
Casting:Building a device takes an hour for every 5 MP the device's spell costs. It also costs $10 times the MP cost of the spell. With the device, the character using the device may cast the spell simply by using the device(A single hand action). It may be used a number of times per day equal to 1 per scientist level.
Special Abilities:A scientist gets a +1 per level bonus that they may distribute to any rolls made to fix a broken device.
CTS Biowarp Mage: These mages don't cast spells in the traditional way. Instead, they can use their own MP to power devices, like Scientist creations and warp engines.
HP/MP Gain: 2HP/8MP
Spells: 15MP/Level
Casting: Biowarp mages use 'Channeling', which allows them to spend MP to use devices up to their MP limit per use of the device. (Mag stat)
Special Ability-Heroic Effort: Once per day a CTS Biowarp Mage can spend (5xBiowarp level) MP to either add to one channeling attempt or to gain a free use of channeling.
Element Spells Learned:
Fireball 1
Flaming Weapon
Ice Shard 1
Heal Damage 1
Minor Alterations
Sex Change
Body Change
Wind Blast 1
Earth Spike 1
Entropic Blast 1
Light Beam 1
Sonic Blast 1
Synaptic Enhancer
Template spells:
Bone Shot (30-70 Body element damage): A spell that generates calcium phosphate into a sharp bone projectile that shoots from the body or from a device.
Scatter Bone Shot (15-30 Body Element Splash Damage): A spell that generates calcium phosphate into a bone projectile that then explodes into an array of tiny sharp projectiles that scatter in the area of impact.
Bone Guard (20 HP Barrier)(Body Element Spell): A device that generates a shell of bone that protects areas of the body. It will chip away as it continues to take damage for you.
Scientist Devices:Zero special series items
Offensive Fire Manipulator Device: Zero's device made for the use of attacking fire spells like Fireball 1. Currently only has Fireball 1 installed into it.
Offensive Water Manipulator Device: Zero's device made for the use of attacking water spells like Ice Shard 1. Currently only has Ice Shard 1 installed into it.
Healing Purity Manipulator Device: Zero's device made for the use of healing purity spells like Heal Damage 1. Currently only have Heal Damage 1 installed into it.
Minor Cosmetics Alteration Device: Zero's device made for the use of minor appearance changes to the body. It uses the body element spell Minor Alterations to perform the changes to a student's eye color, hair color, height, weight, etc. It has numerous options for changes to be programmed into it for the wanted minor alteration to be done.
Gender Changer Device: Zero's device made for changing the gender of whoever it's used on.
Offensive Wind Manipulator Device: Zero's device made for the use of attacking wind spells like Wind Blast 1.
Bone Shooter: Zero's device made with calcium phosphate generator made to shoot out bone spikes made from his core matrix. (30-70 Body Element Damage)
Bone Shotgun: Zero's device made with the same calcium phosphate generator as bone shooter, with the addition of the ignition spark that will explode the bone spike into a splash damage effect. (15-30 Body Element Splash damage)
Bone Guard: Zero's device with the calcium phosphate generator made to form protective layers of hard bone on targets that will act as a temporary armor till it all chips away. Host the bone guard template spell (20 HP barrier) (Body element spell)
Synaptic Enhancer Device: Zero's device that uses mind magic to increase the thought and actions of the target to such a degree, they will almost always attack first in most situations.
Offensive Earth Manipulator Device: Zero's device that uses the power of attacking earth spells like Earth Spike 1.
Body Alterations Device: Zero's device that's uses the power of the Body Change spell to alter more changes to the body, a higher upgraded form of the minor cosmetics spell.
Disadvantage:
Cutie Lover: Plain and simple, Zero loves beautiful women. He admires the fine details of what is truly amazing in the world. He would pretty much do anything if a lady were to ask him. He makes it a hobby to find out more about the female body through notes and research. This has occasionally gotten him into trouble, but to him it was well worth it because they are so damn beautiful. Zero is also a fan of things that can qualify as cute, but not as much as he loves the detail of true elegance. To him there's nothing more beautiful then the smile on a womens face........ among other things that apply to the body.
Obsession: Zero's Research :Zero’s research is the core of her investment. Needing to learn more about all those around her and everything she’s able to learn about all these new races she’s coming to be familiarized with. It’s very well detailed in everything she’s collected about everyone, what she has personally learned herself, and further investments she can hopefully look on to one day during her time at the school. She has found she enjoys science and it’s what will benefit her more in this life and the next after she graduates, so it’s very crucial to her that nothing happens to these notes she has taken very care of in a number of books and files. But being the type of person that likes having a hard copy print always keeps a small black notebook with her at all times. It holds a good amount of her notes, but not everything. It’s as precious to her at stock portfolio for an accountant. In the business sense, you have to make risk in order to gain anything. And everything she does to get her research is worth more to her than her life, which she has found is fairly cheap in this school. She can easily be healed and recovered, her notes and everything she has work hard to collect can’t be easily brought back as she hasn’t seen item recovery if the item doesn’t have a consciousness. Which see has seen a living book student before, and itself is another case she has filed in her notes. In any case, she has worked hard for what she has learned and collected, and is not about to let some hot headed warrior type try and get a hold of it out of spite or whatever reason they might have. She will eventually use her notes to serve a purpose, only time will tell how her investments will hold out.
Curious: Zero being a scientist has a wonder about most things she doesn't understand. She does her best to find out things that spark her interest, or prove to become good research. It goes to almost a painful point of finding things out even if there might be danger involved. The world of science is about explaining the unexplained, so she does her part in being curious about anything that might be beneficial to the world of science and of course herself.
Advantages:
Quick Witted: Zero has always been smart, but thinking thing up on the dime was somewhat difficult, but seeing everything MSF High has put Zero through it is only wise to think that he'd get better at quick thinking. Zero is now a faster thinker thanks to all the deadly moments and skilled devise making. It just pays to be smart over strong sometimes, and Zero shows that very well.
Eagle-Eyed: Zero has always had good eyes, but just sometimes she uses her eyes for personal reasons. Mainly for the collecting of research and data upon her high interest of study, the women of MSF High. It's wise to never touch or bother those your researching upon, seeing from a natural state of point is the foundation of data collecting. Everything has to be taken into account like the weapon they use, their hair style, they way they look, the action they are doing at the time, eye color, and best of all is their measurements. Zero knows very well that her hobby could get her hurt or killed if she's ever caught looking at the wrong person, but Zero will gladly accept the punishment because her hobby is what she enjoys.
Unflappable: Zero is easy going enough and loves to laugh. It's difficult to get Zero angry when she laughs at most attempt to get her angry. Zero doesn't like fighting, so why get mad at people when laughing is the best remedy to feel better about yourself and your surroundings.
Nerves of Steel: Zero laughs in the face of danger. Actually, Zero laughs at just about anything. She could either be crazy, or didn't understand there was any real danger.
Saved By Chance: In Zero's line of work, if you don't have a little luck on your side, your as good as dead in every experiment and data collecting. Zero has always had that weird sort of luck that she doesn't wish to understand as long as it continues to help her out in the future, till death and death again.
Elemental Specialization: Body Element: Zero has been doing tons of research on the bodies of many races of the school. She's been experimenting on herself and collecting research data on her fellow students as well. She has a good sense of measurements and the sense and acceptance of change. She's not a master in the field of body, but being specialized is fine with her. She's looking forward to causing and reversing changes she sees that happens in the school, among all other interesting uses with body magic related spells.
Elemental Specialization: Purity Element: Zero has been determined to learn other elements, and went to the nurse for help. With the help of Nurse Aresu, Zero has learned the tips to becoming a purity specialist. A sense of order, protection, and stability. She's working on multiple protects to make the school a better place, to have some hand in adding to what makes this place tick, to give the power of science to everyone that wants to embrace it as she does, to capture those criminals that are wanted for their crimes, and to help the newer students get familiar with the school. Zero knows who she is, and she knows what she wants to do, she already offers all her skills and powers to any student that needs her help, and she works hard everyday so that one day there will be more order in this school filled with so much chaotic actions. With continued practice, Zero will continue to get better with the purity element for the good of everyone and the school.
Quick Draw: Having experienced battles in the school of MSF High, Zero has learned a thing or two about being prepared. Zero has a armory and a collection of various items under her clothes. Being a scientist, she's holding various devices, weapons, her shield, potions, batteries, etc. Having practiced how to take her equipment out from her inventory, and switching it out for another item in her inventory, she's essentially gotten faster at it. She knows her inventory like the back of her hand, and ready to show anyone she deems a threat to herself, her friends, and science.
Background:
Josie was a normal kid like any other. She got fantastic grades, was a little athletic but only liked to run track, and had many interest. One thing on her mind was how boring things were. Of course Josie did have plenty of responsibility of being the oldest child of a family of two brothers and a single mom that works long hours to support her family. So she did what she could to do good in school, give up much of her social life to get home to baby sit, and to have some type of hobby to pull away from the depths of insanity she felt from lives struggles of not having enough money for much and mostly living on ends meet. She knows her mom works really hard to make sure her children have a good life, a much better one that she had when she was a kid. Josie would rarely hear stories about her mother’s childhood, and what she did hear really sucked. Josie did however have a nice talent in earning a little extra cash here and there do to investing and illegally selling snacks and items on campus. Nothing bad like drugs, but candy, collector’s cards, and various other items kids normally enjoy and the school system disapproves on because of various reasons on making sure getting cheated out of their money and having to hear about it from angry parents later. She was smart in her dealings and took life and business ten steps at a time. She wasn’t earning a lot of money, but it was a good way to make friends and get that extra slice of pizza for lunch. She knew this would eventually be a well invested talent one day, but she still had much she needed to figure about what she was going to do in her life and who she was going to be one day. Life itself is a great mystery as a saying she has heard many times before.
One day though, life as she knew it was about to change. She just got done with another day of school and looking after the little brats she calls brothers. If anything that ever helped her relaxes after a long day was going out for a nice jog or walk around the neighborhood. On that walk she wondered how her life would be different if she had the power to make a difference. That everything she has learned and will learn will eventually be worth it. That she will make something of herself and pull her family out of its lower class status and be something better. To do more than just live by ends meets and actually be able to help others out in the community. Or to even have enough power to help out the world. Of course it’s just a simple minded though that only comes from hopeful thinking, just like anyone that has ever thought to win the lottery. Her jog was right about done and over when she can see her home not too far off into the distance. Her brother was outside and had escaped from inside the house. He ran to catch up to her, but being as young as he is and not to wise, he never looks both ways before crossing the street. Driving around the corner was some idiot on his phone driving way to fast and not playing attention to what might cross the path of his fast moving death trap of steel. Not even giving it a moment though, Josie runs as fast as she ever could and pushes her brother out of the way. She is hit by the car and sent flying in the air. The pain itself came after the impact and seeing blood that came from open injuries. Too much pain to think, too much pain the scream, but not too much pain to see that her brother was safe and that was enough to at least smile before it all went dark.
It wasn’t long before the ambulance came to pick up what remained of the hit and run. On the news there are reports of a car chase by the police on pursuit of the agitated driver that only thought to run after doing such a terrible thing. The body is picked up and put into the ambulance van to be quickly taken into the hospital. Perhaps it took off a little too quick, or maybe faith just had a sick sense of humor that day. The van as it took off came across a number of pot holes and speed bumps. Taking the most sound path to get to the hospital quicker, the van made its way on a cliff side road. As it progressed with no problems along the way, a deer hops on the road and startles the driver of the ambulance. A quick turn is made and hits a tree, the impact plus all those bumps on the road jiggled the door lock to open as stretcher with the body rolled out the back and right off the cliff. The body is flung and hits rock after rock. Eventually it lands, but wasn’t ever found.
As Josie wakes up, she has a pounding headache as she finds herself on a comfortable bed and has no idea yet that she hasn’t woken up in heaven or hell or whatever the afterlife might be, but has woken up in MSF High.
Personality: Zero is a kind person that enjoys a conversation with many people. She's very open about her hobbies and all that she enjoys. She believes everyone has something special, and it's her job to research on that. She's more interested in her studies on cute girls. Zero is a woman of science that enjoys smart talk or the pleasure of building, fixing, or upgrading a new device. Zero protects her friends and herself. Zero keeps all her notes in her special notebook. No one threatens her notebook, or else. Also has a good sense of business and investments.
JOB: 1) Zero got a Job from Noontime to help sell or deliver bombs. Zero's first time she didn't know it was a bomb she was delivering to the Police station to Mr.Norp. Zero was surprized and wanted to talk to Noontime about the deliver, and thus a interesting job was offered. Zero gets a 10% on bombs sold. It's $10 for a standard bomb, an extra $10 for more damage, and for a special type of bomb the buyer needs to call noontime about the details.
Inventory/zero's bag and pockets:
Campus map: Shows the many locations of MSF high, upon zero's arrival every warning and note he until now has been written down on the map. There are many Red X's and people to avoid if possible written on it.
Zero's notebook2: The second notebook that Zero got after her first book got burned up. Zero bought this new, "Book of many pages" at the mall. It always has 100 pages, even when you tear a page out another new page takes its place. The book stores Zero's new research that she keeps everything she learns about science.
Zero's wallet: Simple enough, it holds her money.
Zero's glasses case: holds her glasses that she wears most of the time.
Pencils/Pens: Always great for taking down notes with.
Noontimes Business card: Slip of paper Zero got from noontime the blastmage, the paper has her cell phone number on it for anyone that wants to order a special made bomb. Ordianary bombs People will have to go meet him.
Snow Globe: Gift from Hyroken.
MacGyver award: Award gotten from the Field Trip by fixing the shields of a gas space station, with nothing more then paper clips, staples, a wrench, and a stuffed monkey.
Carrot Shaped Pin: A pin received from Rika, a bunny girl that works at Salome's Alchemy shop. The pin shows Zero's employment to the alchemy shop and lets both the Alchemy shop and Zero keep in contact with each other.
Summon seed: Summons a level 2 plant with 6 stat points, a level in elemental and a facet level of your choosing which lasts for 6 turns.
Battery Card: Special card that allows owner to spend money to get batteries for devices any time they want.
Last edited by
Zero Confidence on Wed Aug 29, 2012 1:20 pm, edited 111 times in total.
Current Race: Redeemed (giantess)temp advantages: Odd size (large1), Super Strengthtemp disadvantage: Short TemperedHP 152/152 MP 192/192 Abilities: Blend-In (Rank 6), Scientist Abilities (Rank 6)- Scientist Repair 4/6, 'Biowarp Mage Channeling'(Rank 3), Heroic Effort(0/1), Targeting Systems, Optic Resolution Enhancement,Shielding Unit, Photographic Memory Unit
Current Configuration:
Targeting Systems (2 Points)+Shielding Unit (2 Points) =
Combat SystemsZC Special Devices: Offensive Fire 30/30,
Offensive Water 30/30,
Healing Purity 30/30,
Minor Cosmetics 20/30, Gender Changer 30/30, Bone Shooter 15/30, Bone Guard 15/30, Bone Shotgun 30/30,
Offensive Earth 30/30,
Synaptic Enhancer 30/30,
Offensive Wind 30/30,
Body Modifications 30/30Items: pair of health drinks (Restore 10 hp when drank), summon seed (summons a level 2 plant), 140 Units of Battery, Battery Call Card, Book of many pages (Zero's Notebook #2),
1 Smart Wick Smoke Bombs, Fenris book of Business, flashlight, escape stone, pick, Mahou Energy detector
Currency: $177Current Outlook:A female Android with a human outlook. She's wearing her signature scientist outfit.
Profile:
viewtopic.php?f=18&t=2673&p=39573#p39573