Artifacts

Various info lists for the game

Re: Artifacts

Postby Kain Telsa » Tue Feb 03, 2009 11:53 pm

Zephyr Armlet
Worn on left arm.
Stat boosts: +1 defense [.5]
Stat boosts: +1 magic [.5]

The Zephyr Armlet increases magical proficiency, allowing use of minor wind magic, and emitting a minor effect to increase movement.

Tornado Armlet
Worn on right arm.
Stat boosts: +1 attack [.5]
Stat boosts: +1 social [.5]

The Tornado armlet boosts users physical power and adds a bit to their appearance and confidence.

I plan on having Kain find these shortly after arriving at MSF High. Upgrade approved by Mitchell. Artifact repealed after rules changed, new artifacts purchased at 13 RP. New artifacts approved by Kuda. Edit: Reworked at Kuda's request. Then again for new rules. Now 2 RP.

Image
Last edited by Kain Telsa on Wed Aug 05, 2009 5:39 am, edited 5 times in total.
Kain Telsa, Year 1, Id# 743 AKA Kain the lucky shot.
Level 8, Demi-human 4, Martial Wolf 1, Mage 3. Health 50(4)/50 - Mental 72(16)/72
Attack 3+0+0, Defense 3+2+0, Magic 2+4+0, Social 3+0+0, Style: Fast/Dodge
Advantages- Double-Jointed, Extra Run Speed, Saved by Chance, Quick Draw, Weapon Master: Pokey, Quick Witted, Bishy, Elemental Resistance: Wind(Rank 1)
Disadvantages- Curious, Cutie lover
Equipment: Mass Accel. Rifle(1-25 ranged pokey damage, 5 armor reduction), Animate Scarf (1-15 DR), Ninja Tabi (1-5 DR)
Items: School uniform(Unlim Student), 8(1 mp each) batteries, Junky Mixture up to 80hp, 8 10hp potions(unstable), 3 30mp potions(unstable), 2 10hp powders, 10mp potion, flare balm, arctic creme, 75 Dollars.
Artifact: Zephyr and Tornado Bracers(+1mag,+1def,+1atk,+1soc) {This color means inactive}
Abilities: Pounce 4/4, Pack Tactics 1/1 (Group 2, Bonus 1), Mage bonus 2(1)/2
Spells: Heal Damage 1, Freezing Weapon, Douse, Light Blast 1, Terrasque
Appearance: Domestic wolf in white cardigan and slacks. Wearing a self-animated platinum scarf. 6'1", grey furred ears and tail, white hair, blue eyes. Wirey. He has metal armlets on his arms. Thin but boyishly cute.
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Re: Artifacts

Postby Forseti Baldursson » Fri Feb 06, 2009 3:46 pm

4 Stat Point Transfer - Upon activation of Mimir's new ability, Forseti's stats change as follows:
-3 to ATK
-1 to SOC
+4 to MAG
In addition, as a Roleplaying Element, Mimir's sapphire inlay changes to Ruby, thus earning this ability the moniker, Ruby Form.
---
Recently purchased upgrades to Mimir are;
10 MP Pool
4 Levels of Demomage Facet access.

Total Cost: 4 RP
((There will be more. KNOW YE THIS TRUTH!))
Last edited by Forseti Baldursson on Sun Jul 05, 2009 2:21 pm, edited 1 time in total.
Forseti Baldursson
Divine Level 1, Demomage 1
Hp 12/12 Mp 12/12
Atk 0+4 Def 1+0
Mag 1+0 Soc 0+2
Atk - Precise Def- Dodge
Disadvantages: Big Softy, Cutie Lover, Bad Liar, Honor Bound, Extreme Obsession: Mímir
Advantages: Androgynous, Flight
Mímir
Sapphire Form
[1-25 Melee DMG]
[1-25 Ranged DMG]
Chainmail Collar and Cuffs [1-10 DR]
Money:$200
Restoring Light: 1/1 Uses
Current Outfit: Short, white, backless halter dress, and blue jeans.
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Re: Artifacts

Postby Gun Kitty and Friend » Mon Feb 23, 2009 2:19 am

And so I've finally gotten around to this particular artifact...

Zyon Surbelus's Enhanced Bio-tech Left Eye:

Passive enhanced vision modes-
Higher Resolution; +2 Att
Better Framerate; +2 Def
Increased Spectrum; +2 Mag

There is a minimum and maximum of one passive mode working at any given time. Switching modes requires one speak action and the new mode takes effect in the next round.

Active enhanced vision modes-
Zoom Lens; +2 Att, -1 Def and Mag
Movement Detection; +2 Def, -1 Att and Mag
Analysis Scan; +2 Mag, -1 Att and Def

These modes are activated, deactivated, or switched by one speak action and the new mode (or deactivation of mode) takes effect in the next round. Like the passive modes, only one of them can be working at a time.

RP cost:
1 RP for non-removable
1 RP for usable by Zyon only
1 RP for +2 to a stat
2 RP for ability to swap previous +2 to two other stats
3 RP for the three separate stat swaps
Total:
8 RP


((Malhavoc approved for your MSF High playing pleasure :D))
Zyon 'One-Shot' Surbelus (with partner Foenix 'Ordnance Angel' Emollayt)
Race: Level 2 Demi-Human ♂?
Stats:HP 16/16, MP 16/16, Attack- 2+4, Defense- 1+0(+2), Magic- 0+1, Social- 1+1
Stances: Attack- Precise, Defense- Dodge
Advantages: Saved by Chance, Nerves of Steel, Unflappable, Double-Jointed, Androgynous
Disadvantages: One Appendage (missing right arm), Chaotic Magic, Heroic, Curious, Big Softy, Elemental Weakness- Purity, Body
Equipment: ‘Vindicator’, 1-10 damage, $200 (Kimber Custom II .45 ACP, with stainless steel finish, black pearl cross-hatched grips with a white pearl cross in the center of each, solid silver trigger, and ‘Vindicator’ in beautiful calligraphy stamped on either side of the slide. It is holstered around her waist hidden beneath her sash.), Magazines of rubber ammunition (given by Norp, non-lethal)
Artifacts: 'Foenix Gun Arm' 'Enhanced Bio-tech Left Eye'
Money: $170
Ability: Pounce- 2/2
Eye Settings: Passive- Better Framerate, Active- N/A
Wearing: Normal (daytime)

Foenix Emollayt (standby mode): HP- 6/6, MP- 12/12, Att 0+0, Def 1+1, Mag 1+3, Soc 0+2
Stances: Attack- Precise, Defense- Dodge
Advantages: Odd-Sized (small1)
Disadvantages: Chaotic Magic, Big Softy, Coward, Curious, Elemental Weakness- Purity & Body
Ability: Intangibility 1/1
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Re: Artifacts

Postby Ron-ko » Fri Jun 12, 2009 9:23 am

Activated the elemental upgrades to Orchid's AIRDs. Here are their current stats.

Artifacts:

Light Based AIRD Array (White Color Crystal w/ Golden Glow & Silver Tracery)
Laser Cannon: 1-10 Light Damage (2 RPs) (Ranged Pokey Weapon)
Extra Limb: Self Firing (5 RPs)
Control Cost: Bluetooth/Short Range Radio Controled, Susceptible to ECM (jamming). (2 RPs)
Small Size 4: +4 to Attack and Defense Rolls, -20 to Damage Dealt and +20 to Damage Taken. (Basically, Disabled in one hit.) (4 RPs)
Size Negation: Small 4: Negates the -20 to Damage Dealt penalty from Small Size 4. (8 RPs)
Elemental Focus: This AIRD can be used as a focusing device for Light Elemental Magic, granting Orchid the Elemental Specialty: Light Advantage. This uses up the AIRD's action for the round. (2 RPs)

Entropy Based AIRD Array (Black Color Crystal w/ Purple Glow & Gold Tracery)
Disruptor Cannon: 1-10 Entropy Damage (2 RPs) (Ranged Pokey Weapon)
Extra Limb: Self Firing (5 RPs)
Control Cost: Bluetooth/Short Range Radio Controled, Susceptible to ECM (jamming). (2 RPs)
Small Size 4: +4 to Attack and Defense Rolls, -20 to Damage Dealt and +20 to Damage Taken. (Basically, Disabled in one hit.) (4 RPs)
Size Negation: Small 4: Negates the -20 to Damage Dealt penalty from Small Size 4. (8 RPs)
Elemental Focus: This AIRD can be used as a focusing device for Entropy Elemental Magic, granting Orchid the Elemental Specialty: Entropy Advantage. This uses up the AIRD's action for the round. (2 RPs)

Total Cost, Per Artifact: 23 RPs (46 RPs total, for the 2 of them.)

Description: An AIRD Array consists of a Drone (made up of an Antigrav Flight Unit and Energy Cannon attached to a combat computer cabable of tracking a target designated by the controler and firing independant of said controler), and a Control Unit installed on the device's controler. The Control Unit also stores and recharges the Cannon when not in use.

An unaligned (Elementally) Drone resembles a floating crystal, clear in color, filled with shiny green circuitry, surrounding the energy cell, a-grav drive, and cannon that make up the Drone's core. From a distance, the Drone looks like a shiny, glowing gem floating in mid air. The Drone is extremely small, 3 inches long, and about a half inch in diameter at its widest point. Installing an Elemental Alignment Unit changes the color of the AIRD Drone, and gives it a dim glow.

The control Unit is implanted in Orchid's back, via her maintenance pod in her dorm room. It also provides storage space for the Drone when recharging or not in use.

Orchid's two control units are implanted where most character's shoulder blades are located.

Future AIRD damage upgrades will be 1-5 elemental damage, and match the element of the AIRD.

New AIRD option: (Received in Magic class...Updated to new GM spec's.) Targeting HUD: Once a day, Orchid may use 2 hand actions and 1 talk action to give both her AIRD units +1 ATK/to hit for three rounds. Similar to the body spell Attack Up, but can only affect the AIRD.
Last edited by Ron-ko on Fri Jul 10, 2009 8:32 am, edited 6 times in total.
Orchid - Female Shapeshifter (Nanotech Colony)
Student ID #: 748 Address: 747

Level 2 Shape-Shifter, level 1 Body Morph, level 3 Martial Artist
HP 52 / 52 :: MP 38 / 38
ATT 5[+2w/Punchy] :: DEF 9 :: MAG 2[+2 to Body, -2 Mind] :: SOC 2[+2 Resist Infatuate]
Precise Attacks, Dodge Defense. (Unarmed Melee Damage:1-23 Punchy / Ranged Attack Damage: 1-41 Light Pokey)
Special Abilities:
Shape Change: 4 / 4 (Race Change: Costs 4 Uses)
Fluid Form: 2 / 2 (5min; +2 def rolls *or* +2 disguise rolls *or* +/-2 size)
Martial Artist Unarmed Bonuses: 1-20 Base Damage
Martial Artist Max MP Usage: 21
Martial Artist Magic Resistance: +2

Current Form: Base

Advantages: Double Jointed, Weapon Master: Punchy, Thick Skinned, Super Strong, Elem.Spec:Body, Eagle-Eyed, No Libido, Elem.Comp: Body
Flight, Extra Limb X2 (Wings)
Disadvantages: Elem.Weak:Air, Elem.Infirmity: Mind
Appearance: Average humanoid female body type with metallic silver hair and featureless white eyes (no irises or pupils).
A decent looking set of vaguely draconic wings with a distinctive technological flare adorn her back.
Equipment: Battle Suit: DR5 & Unlimited Martial Artist ($600). Book -'Prey' by Michael Chrichton, Drakeflower's Reward BagCash: $55 Artifacts: 1 AIRD 1-40 Light Pokey damage w/ self firing (No hand actions required...See char sheet or artifacts page for more details.)
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Re: Artifacts

Postby Digara » Wed Jun 17, 2009 11:10 pm

Sacrifice has been modified.

Also, new artifact.

Nekomata's bell collar.
This simple piece of leather has been woven with powerful and rare spellthreads, giving a rather powerful kick to thier mind, especially in the ways of spellweaving. Whoever wears it is granted +2 mag and the Cast surge effect.
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Re: Artifacts

Postby Ron-ko » Sun Jul 05, 2009 7:19 am

Editing above post w/ damage fix for AIRDs (4 levels of Size negation: Small Damage Penalty each, total RP cost 16 for 2 AIRDs).
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Re: Artifacts

Postby Forseti Baldursson » Sun Jul 05, 2009 2:22 pm

Mimir was upgraded recently.

Added 10 MP Pool, and 4 Levels of Demomage Facet Access.
Forseti Baldursson
Divine Level 1, Demomage 1
Hp 12/12 Mp 12/12
Atk 0+4 Def 1+0
Mag 1+0 Soc 0+2
Atk - Precise Def- Dodge
Disadvantages: Big Softy, Cutie Lover, Bad Liar, Honor Bound, Extreme Obsession: Mímir
Advantages: Androgynous, Flight
Mímir
Sapphire Form
[1-25 Melee DMG]
[1-25 Ranged DMG]
Chainmail Collar and Cuffs [1-10 DR]
Money:$200
Restoring Light: 1/1 Uses
Current Outfit: Short, white, backless halter dress, and blue jeans.
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Re: Artifacts

Postby Digara » Tue Sep 01, 2009 2:32 pm

Ell oh ell zee, new artifact.

Ceil's cloak of shadows, 2 RP
A supposedly simple cloak, woven with energies and actually storing it, this indestructable cloak can replenish up to 10 mp a day.
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Re: Artifacts

Postby Mitchell » Tue Oct 27, 2009 11:43 pm

Michelle will soon acquire this little number.

This is known as the ADMS system bracelet, a useful device for any student. It allows the student to transfer his or her abilities to increase their powers in one area. Unfortunately, Michelle's is not a fully-functional version, only allowing her to transfer 4 points of her Attack into Magic.

It's also got a bit of a downside, in that it takes a talk action, and two hand actions to activate. It requires both a verbal command, and typing in what she wants to transfer. Unfortunately, since it's a bracelet, she can't use the hand it's attached to while activating it either. Fortunately, after it's activated she's free to do whatever. At least until she needs to deactivate it. In which case, once again, talk action and two hand actions.

Also, it is fully removable, stealable, and destroyable.

Upgraded recently so that it can increase attack as well, though only 2 points.


Current parts.
Stat Swap: 4 attack bonus to 4 magic bonus. (2RP)
Stat swap: 2 magic bonus to 2 attack bonus. (1RP)
Level 12: True Legion 3, Demi-Human 3, Level 4 mage, Level 1 Trainer, Level 1 recruiter
HP 62/62 (24+24+8+5+1)
MP 104/104 (36+24+32+5+9)
Attack 1+2+2+1 (6) (In magic mode, 2. In attack mode, 8)
Defense 1+1+2+1 (6)
Magic 2+1+2 (6) (In magic mode, 10, in attack mode 4)
Social 2+2+0 (4)
Cash: $136.75
Mundane Equipment: Handbag, FenrisCo Sales Catalog
Special: Changing Touch 3/3, Pounce 3/3 Changing Touch costs 10MP), Mage 3/3, Rooting, Recruiter 1/1
Weapons: Tail Gun: 1-20 damage.
Cape: Trainer 2, Mage Amulet 4 mage. Legion armor 1-20
Artifact: ADMS bracelet
Current Mode: Neutral
Attack: Fast, Defense: Dodge
Advantages: Racial Telepathy, Rooting, Double-Jointed:
Disadvantages:Curious:, Heroic:, Environmental Imperative:, Light Sustained:
Spells Known: Earth Spike 1, Heat, Slippery Field, Heal Damage 1. Trainer grants Body up to 15MP. Heal Damage 2, Sex change.
Pet: Neko the Kitten-Girl(Not a Legion)
Descrip: viewtopic.php?f=18&t=1414&p=302140#p302140
Current outfit: Parka
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Re: Artifacts

Postby Kiana Wolf » Fri Oct 30, 2009 11:40 pm

Sylphaen
A long jian, with a shifting, purple glow along the blade.

d20 melee Slashy + d10 wind; Selected Users, Indestructible, Calling

For one hand action, it can shift to (or shift back from) its 'twin' mode:
Two swords with: d10 melee Slashy + d5 wind; Selected Users, Indestructible, Calling
Kiana Wolf - Wolf Tengu (Poltergeist/Demi hybrid) - Gender: F - Student ID# 779
Poltergeist Lv2 - Demi-human Lv1 - Mage Lv2/2 - Elem. Duelist Lv2/2 - HP 23/40 - MP 41/52
Att: 0+1+1+2 (4), Def: 1+0+2+2 (5), Mag: 1+0+3+2 (6), Soc: 2+1+0+0 (3) - Style: Fast/Dodge
Visual Summary: White haired domestic wolf girl in a black, sleeveless long coat, black shorts and a black beret.
Magical Form: Balance
Advantages: Wind Specialization, Weapon Master: Slashy, Flight, Extra Run Speed, Quick Witted, Quick Draw, Double Jointed, Button Pusher
Disadvantages: Earth Weakness, Honor-Bound, Curious
Abilities: Ghost Hand 2/2, Pounce 1/1, Mage 20MP, Mage 1/2, ED 14MP
Equipment: Sylphaen (d20 melee slashy +d10 wind +d5 wind (ED)), Jian (d10 melee Slashy; Broken), Caladbolg XP (d10 ranged pokey; Broken), Duelist Clothes (20DR, Mage 3, ED 1), Dog Emblem, Amethyst Gem (+6 to stats), $155
Fuu - Martial Demi-Ferret - Gender: F
Demi-human Lv4 - Duelist Lv2 - HP 44/52 - MP 32/32
Att: 2+2 (4), Def: 2+3 (5), Mag: 2+1 (3), Soc: 3+0 (3), Style: Precise/Parry
Visual Summary: Short, gray furred ferret-girl. Long, black Chinese dress with white details. Short black jacket with loose sleeves and white cuffs. Long black pants with white cuffs. Long gray hair, currently braided.
Adv: Odd-sized (Small1)
Dis-Adv: Cursed, Curious, Phobia: Dragons, Mute, One Appendage
Abilities: Pounce 1/4, +2 to attack with Slashy, Parry Bonus 6/6
Equipment: Sword Master Dress (5DR, Duelist 2), Chain Sword (d20 melee/d15 ranged Slashy), Claws of the Raptor (d5 melee slashy x2), $5
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Re: Artifacts

Postby BronzeJackal » Tue Nov 10, 2009 11:58 am

Red Sting
Time to add in Yami's deadly artifact. A dagger sized weapon, but instead of a blade it has a large spike with smaller spikes all over.

1-20 damage, hit rating and +2 def, +2 atk, barbed weapon, indestructible, and selected users.
Last edited by BronzeJackal on Thu Feb 23, 2012 10:23 pm, edited 3 times in total.
Stats:
Character: Yami Yamata
Level 6 Human
Level 5 Street Rat
HP: 81/110, MP: 100/110, Attack 3+2+2, Defense 3+1+2+2, Magic 3+2, Social 3+1
Attack Precise, Defense Block
Advantages: Weapon Master: Pokey, Imposing, Saved by Chance, Extra run speed, Eagle eyed, Nerves of Steel, Form locked
Disadvantages: Short-Tempered, Allergies: Curry powder, Form locked
Equipment: Invisible Shank 1-15+15 light, Red Sting 1-20 damage, Leather vest 1-25 damage reduction, belt of defence +2 def, Shifting camouflage mask(+6 street rat facet)
Items: black crow's feather, Darkness orb 0/10mp, Impossible Trick scroll, Ward of Darkness
Money: $410
Ability: Blend in +6, Shadow Dodge, Urban Tracking +2, Shadow stab, Shadow Intimidation
Current Appearance: Martial Doe Female, crimson red eyes with a vertical cut scar on her left eye, white shoulder length hair, dark tanned skin, 6'1" (currently wearing Black sleeveless shirt, black jeans, and Black bandit mask.)
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Re: Artifacts

Postby Cydra the Creative » Fri Apr 16, 2010 9:40 pm

I have two artifacts for Gary Lesog. One of them's part of his character, the other's his main weapon (asides his claws in gargoyle form).

Cursed Stone Shard: A piece of stone from the gargoyle statue that attacked and 'killed' Gary. It is stuck in his sternum and cannot be removed by any known means. Aside from causing the weregoyle cursed, whenever he gets really angry, he transforms into a monstrous gargoyle that goes on a rampage.
1 RP Physically Attached
2 RP Stat Swap (Magic to Attack and Social to Defense)

Splixson Axe: An enchanted double-bladed battle axe. This axe is as sharp as the average axe, but its main power is the ability to split into 2 tomahawks. Also, once thrown, the axe or either of the tomahawks can be called back when needed.
1-20 damage (axe)
1-10 damage (tomahawk)
1 RP Bifuricating
1 RP Calling

Edit: The axe is locked for right now.
http://cydra630.deviantart.com/
http://www.fanfiction.net/u/917218/Cydra

Image

HP: 84/84, MP: 80/80
Abilities: Absorb (20/20), Magic Boost (2/2) Casting Bonus (2/2)
Cash: $193
Equipment: Blasting Rod (1-10 ranged damage), Zorric, 3 Mana potions, 2+ Mage bracelet, 1-10 Force Field Bracelet

Current appearance: default

Curse: Fragile Logic Circuits- Inactive(Paranoid Xenophobia)

--

Name: Zorric the War Staff
Race: Mecha
Facet: Mage
Gender: Being a staff, pretty much neutral, but acts like a guy
Length: 5' 4" (not counting the skull)
Weapon Type: Smashy/Slashy Damage 1-15, Ranged Damage 1-10

Default appearance: a robotic skull set on top of a metal staff. He has red optics in his eye sockets.

Current appearance: default
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Re: Artifacts

Postby Ron-ko » Wed Aug 04, 2010 6:05 pm

Just noticed the AIRDs listed here are way outdated. So here we go:

Artifacts:
Light Based AIRD Array (White Color Crystal w/ Golden Glow & Silver Tracery)
Beam Cannon: 1-40 Pokey Light Damage (8 RPs)
Self Firing (Advantage Stock: Extra Limb) (3 RPs)
Limiter Users: Bluetooth/Short Range Radio Controlled, Susceptible to ECM (jamming). (1 RP)
Indestructible (Due a combination of the drone's size, maneuverability, and a recently installed phase shift device, the AIRD is virtually indestructible, short of Orchid herself being taken down.) 1RP
Total RP Cost: 13 (8 RPs Damage, 5 RPs in Advantages)

Deflector Screen
+4 Defense (2RPs)
A full coverage barrier capable of redirecting all but the most accurate attacks away from Orchid's body, generated by a cutting edge piece of tech installed onto her Battle Suit in various locations.
Last edited by Ron-ko on Wed Aug 25, 2010 11:02 am, edited 1 time in total.
Orchid - Female Shapeshifter (Nanotech Colony)
Student ID #: 748 Address: 747

Level 2 Shape-Shifter, level 1 Body Morph, level 3 Martial Artist
HP 52 / 52 :: MP 38 / 38
ATT 5[+2w/Punchy] :: DEF 9 :: MAG 2[+2 to Body, -2 Mind] :: SOC 2[+2 Resist Infatuate]
Precise Attacks, Dodge Defense. (Unarmed Melee Damage:1-23 Punchy / Ranged Attack Damage: 1-41 Light Pokey)
Special Abilities:
Shape Change: 4 / 4 (Race Change: Costs 4 Uses)
Fluid Form: 2 / 2 (5min; +2 def rolls *or* +2 disguise rolls *or* +/-2 size)
Martial Artist Unarmed Bonuses: 1-20 Base Damage
Martial Artist Max MP Usage: 21
Martial Artist Magic Resistance: +2

Current Form: Base

Advantages: Double Jointed, Weapon Master: Punchy, Thick Skinned, Super Strong, Elem.Spec:Body, Eagle-Eyed, No Libido, Elem.Comp: Body
Flight, Extra Limb X2 (Wings)
Disadvantages: Elem.Weak:Air, Elem.Infirmity: Mind
Appearance: Average humanoid female body type with metallic silver hair and featureless white eyes (no irises or pupils).
A decent looking set of vaguely draconic wings with a distinctive technological flare adorn her back.
Equipment: Battle Suit: DR5 & Unlimited Martial Artist ($600). Book -'Prey' by Michael Chrichton, Drakeflower's Reward BagCash: $55 Artifacts: 1 AIRD 1-40 Light Pokey damage w/ self firing (No hand actions required...See char sheet or artifacts page for more details.)
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Re: Artifacts

Postby pneumonica » Fri Aug 20, 2010 12:33 pm

Approved by Michael for Zade.

Ghul Secondary Brain Stem

Three grams of tissue can mean so much. This peculiar feat of evolution is a neural gland that restructures the neurology and induces chemistry into the rest of the body, making it more fluid. Although it doesn't grant the ability to shapechange like a Shape-Shifter (that requires a more fundamental change), it grants abilities most Shape-Shifters don't have. The muscles can be shifted slightly, glands can be called upon to function more or less, and minute changes in body structure can be made (such as softening the bone caps to lengthen or shorten bones). This is a brain lobe that must be physically implanted into the brain to be functional.

Stat Boost (Defense +2): Most people who are double jointed still have to be careful about bending backwards to their fullest extent. The GSBS fluidly shifts the joints, allowing the ghul to bend joints backwards rapidly without pain or stress. 1 RP
Ability Stock (Double-Jointed, Extra Run Speed): The GSBS allows for fast and fluid movements, and contortions in "all the wrong directions". 2 RP
Indestructible: Unless removed entirely, the GSBS will grow back if even a few cells of it survive. 1 RP
Physically Attached: The GSBS is a part of the brain, whether natural or implanted. 1 RP
Point Swap (4 points): Altering the body's functions and compositions allows the ghul to adapt rapidly to changing environments. A Move action is used to shift points (it's really hard to jump around when your muscles are moving free of your bones). 2 RP
  1. Endorphin Surge: Impulse hormones induce swift and final action. 1 point Social to Attack.
  2. Limbic Bridge: Retasking reflexes to social contexts. 1 point Defense to Social.
  3. Symmetry: Shifting body structure to produce golden ratios, and inducing strict control of pheremones. 1 point Attack to Social.
  4. Thalymic Bypass: Telling the brain to bypass higher thought processes to simplify reflexes. 1 point Magic to Defense.
((Saved offsite for safety))
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Re: Artifacts

Postby Norjack » Mon Aug 23, 2010 4:31 pm

Dejan's Artifacts:

Pit Yarder Slick: This well worn, dull yellow oilskin coat has Pit Yard hazard bars on the arms, and the word Hazard on the back. It's been through more than a few fights and still carries old memories within it.
Defense and Attack boosts: currently at +2 defense and attack.
HP Pool: The coat allows the wearer a second wind, even when the chips are down.
Disadvantage: When removed from Dejan, he gains the obsession (retrieving coat) disadvantage. His colors are important to him.
Selected Users: The coat only works for Pit Yarders.

Wrecker Bar: An old Kelly tool that Dejan's carried into battle, used by Pit Yarders before him.
Savage: The Wrecker Bar is just that. It crushes and gouges through just about anything.
Indestructible: It can take anything thrown at it without breaking.
Last edited by Norjack on Fri Feb 11, 2011 4:58 pm, edited 2 times in total.
Name: Dejan Pulaski
Level: Human Paragon 4
HP: 80/80, MP: 0/0, Atk (base/smashy combat): 6/8(2+2)+2+2, Def (Base/Combat/w/Shield): 7/8/9(2+3)+2+1, Mag: 3(2+1), Soc: 2; Attack/Defense: Strong/Block
Advantages: No Magical Abilities, Thick Skin, Weapon Master (Smashy), Nerves of Steel
Disadvantages: No Nonsense, Needs-A-Hitch
Ability: Invulnerability lvl 3 (15DR), Instantaneous Regen (10hp 1/day)
Current Race: Paragon Human
Current Appearance:Six feet tall, lean, wiry build and skin that seems to border on the unhealthily ashen, hungry cold blue eyes. He wears old patched jeans, taped and repaired heavy boots, a worn t-shirt, a yellow hooded slicker with black bands on the arms and "hazard" printed on the back, respirator mask and a hard hat that hides coal black hair nearly cut to scalp.
Current Gender: male
Equipment: Wrecker bar(smashy dmg: 1-15+2, Savage, Indestructible), modified stop sign (def +1), Pit Yarder Hazard Slicker(+2 attack, +2 defense, HP pool 10/10, selected users), Pit Yard Hardhat (1-10DR), 10HP healing potion x2, $680
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Norjack
Student
 
Posts: 532
Joined: Sun Feb 15, 2009 12:52 pm

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