Artifacts

Rules and Stats for the forum version of the Roleplaying game. Check here if you need to make a character!

Postby Ormagon » Fri Feb 22, 2008 7:31 pm

Cornelius has spent 3 reward points on what, through roleplaying, has been deemed an artifact--His right hand. It currently provides the following special abilities:(Note: The powers have increased due to him spending 11 more points on it. Total:14)

When holding mad science devices, he can channel up to 15 MP of power into the device as if it had an extra battery. He can do this 3 times per day.

+6 bonus to distribute rolls made to build devices using the Scientist facet, once per day.

+2 to attack rolls made with Energy Cannon devices, and +3 to their
damage(Think Megaman's buster cannon or Samus Aran's gun).

Cornelius can now also enter a "Hyper-caffienated" state (This is Riley's hand after all) While in this state he gains an additional action for every round. After 1 minute, he has a "Caffiene Crash" in which he is unable to preform any action, and looses 1/2 his total mp and 1/4 his total hp.

By spending additional Reward points, he can develop these, and possibly other special abilities.
Last edited by Ormagon on Mon Mar 31, 2008 9:36 pm, edited 3 times in total.
Zed's dead baby, Zed's dead.
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Re: Artifacts

Postby Teddy » Wed Mar 12, 2008 11:56 am

Sin has spent 4 RP for Teddy's new body.

Artifact: Organic Simulation Body.
It's an inorganic body that grants the user the ability to feel, touch, taste, see, smell, breath, and do just about anything a normal organic life form can do. The body's skin is soft and warm, much like a humans. It's blood is violet and is made up of lubricants, fuel, and distribution nano bots. There is also a small floating camera like device that fallows the body around so it can record all the new organic data it sees in a third person view, it than uploads the new data into the body. The camera pod will not change if the body changes so the newly changed body can use the pod to save the data. The body has two modes. Speed mode and Power mode. Both modes are 4 ft. tall and look like a cute robotic Neko. Speed is 100 lb. Power is 200 lb. The modes can be beemed in, but it takes a full round to switch.

Speed Mode: the skin is light blue with darker blue armor, this cover has Extra Run Speed. (Looks like this: http://sin-r.deviantart.com/art/Blueberry-79671631 )

Power Mode: the skin is light red with dark red heavier armor, this cover has 1-10 armor defense and Super Strong. (Looks like this: http://sin-r.deviantart.com/art/Raspberry-80365107 )

---------------------------------------------------------------------------------------------------------------------------
Sin has spent 3 RP to add to Teddy's body.

Artifact upgraide: Bluebeary now has +2 Def. and there has bean a new color/form added.
Bannanabeary or Skill Mode: Eagle-Eyed and +2 Atp. this abody is Yellow and is 150 lb.
Last edited by Teddy on Sun Aug 02, 2009 10:50 am, edited 1 time in total.
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Re: Artifacts

Postby Zerras » Thu Mar 27, 2008 5:10 am

Zerras has spent 8 RP on
[Tony's Baby]
(M4 Carbine with attached grenade launcher)

Heavy Assault Rifle, 2 hand weapon, has been modified to carry an M-203 grenade launcher, to supplement its semi-auto and full-auto configurations.

Over arcing Stats: [3 RP] = $500 = 1~25 Damage

Mode 1: [0 RP] Semi automatic; standard rifle attack.

Mode 2: [2 RP] Fully Automatic; Spray and Pray, [Splash Damage] [2nd mode]

Mode 3: [3 RP] Incendiary grenade; Frag Out, [Elemental :Fire] [Splash Damage] [3rd mode]

Often worn on a shoulder sling, and replaces both shield and SMG when equiped.

[-.-]
Last edited by Zerras on Sun Mar 30, 2008 6:40 am, edited 1 time in total.
Zerras Zeranati::Human::17:: Female Appearence ID# 774 ::Dorm# 773
Current Look: Midthigh black and red skirt, a pair of knee high laced leather boots, a Red string top, a rather beat up jungle-camo kevlar-shirt, and a jungle-camo style Boonie cap.
LV: 2 || HP: 20/20 || MP:20/20 || Atk:1+3 || Def: 1+1||Mag: 1+1 || Soc: 1+1 || Atk: Fast||Def: Block||$250 || Disadvantage: Honor Bound
=equip=
MP-5 [SMG] 1~10
Riot Shield 5 DMG reduction
Warrior Camo 5 DMG reduction, +2 warrior facet
[Tony's Legacy]
(M4 Carbine with attached grenade launcher) 1~25 dmg
Mode 1: Semi automatic; standard rifle attack
Mode 2: Fully Automatic; Spray and Pray, [Targeted Splash Damage]
Mode 3: Incendiary grenade; Frag Out, [Elemental :Fire] [Splash Damage]
---
Pocket Attack Penguin ::lvl 2::Hubert :: Year-old Male
Stats: HP:16/16:|:MP:16/16 || ATK: Fast||DEF: Dodge
Atk: 5||Def: 2||Mag: 0||Soc: 1
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Re: Artifacts

Postby Big Red » Sun Mar 30, 2008 2:19 am

As per GM orders:
Constantine has spent 4 RPs on his Artifact Vorel Vivex, and 1 on Isk Svent.

Vorel Vivex (War Hammer):
1 RP = +10 damage
1 RP = Elemental Attunement: Fire
2 RP = Explosive AoE within melee range of strike point (approx. 5-10 feet, may vary)

Isk Svent (Repeater Crossbow):
1 RP = +10 damage
Sir Constantine
Level: 3 Dragon
Facet: (None)
Gender: Male
Race: Dragon
Species: Fire
Student ID: 734
Room: 733
_________________
HP: 66/66
Attack: 1+2 Defense: 2+1
Magic: 2+2 Social: 1+1
Defense Stance: Block
Attack Style: Strong
_________________
Equipment: Solemn Law Armor +15 ($300), ‘Ofdio Ixen’ +30 ($400), ‘Vyth Kepesk’ +20 ($200)
Money: $0
Artifacts:
- Solemn Law Armor:
-- Accuracy +4
- Ofdio Ixen:
-- Elemental Attunement: Fire
-- Explosive Impact (Melee range)
_________________
Advantages: Large 4, Extra Appendage (Tail), Flight, Super-Strong, Thick-Skinned, No Magic Abilities, Elemental Specialization: Fire, Weapon Master: Smashy & Shooty
Disadvantages: Heroic, Honor-Bound, Bad Liar, Cutie Lover, Damage Magnet, Extreme Obsession (Treasure), Elemental Weakness: Water
_________________
Powers:
- Fire:
-- Breath Weapon: Fire 1/1
_________________
Current Race: Dragon - Fire
Current Gender: Male
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Re: Artifacts

Postby Neimad the I'S » Sun Mar 30, 2008 5:59 pm

As Instructed I'm BUMPING this, with a highlighted portion for emphasis...

School Staff wrote:Reward points can also be used to create Artifacts. First off, if you plan on the artifact being a weapon or armor, you must also spend enough reward points to cover the cost of its damage or defense. You can't spend any of your own money on the cost of an artifact, you have to spend reward points, at a rate of 1 per $200. The GMs can disallow you from making an artifact that is far too powerful for the current level of play, and you're going to want to discuss the artifact with me for sure. Magical effects work as if the artifact has enough mage facets to cast a single spell and the amount of "mp" the spell has toward an ability is equal to 10xthe number of reward points spent on that ability. Permanent effects that work like advantages cost a number of reward points equal to the cost of the advantage. You can reduce the cost of an ability by adding disadvantages to it, again this will have to be discussed with the GM. Stat bonuses can be given, but these are expensive if they're permanent.

Also I'll clarify something...

If you use RP on an preexisting non-artifact weapon or armor, as per the rules, you must pay RP for the existing damage or damage absorption/facet access too.

Sincerely,

The Neimad Group
Uratino Frozenflamey
Level 2 Chibi Elf ♂: HP 18/18 MP 23/28, Level 1 Mage: 1/1 Spell Cast Bonus
ATT 1 DEF 0 MAG 2+3(+2) SOC 2+3 _ _ Attack: Strong, Defense: Dodge
Adv: Bishy, Androgynous, Odd-Sized (Small1), Magic Spec: Purity
Dis: Ex Obsession: "Vox's Crystal Brooch", Big Softy, Obsession (highly shiny objects), Curse- Shared Fate
Equipment: 'Timmy the Hammer of Justice'- 1-10 dmg,"Sacred Armor of Saint Alexial Rastigo"- Protective Bracelet: 10 dmg-abs, Ice Shard 1 and Wind Blast 1 learning supplies ($50 each)
Artifacts: Empowered Briault- 4 levels of Mage facet access, +2 Mag; Vivi's Crystal Brooch- switches Uratino for Vivi

Venusian Vox (Vivi)
Level 2 Chibi True Legion ♀: HP 26/26 MP 15/20, Level 1 Defender: +5 dmg-abs to armor
ATT 1+3 DEF 0+3(+1) MAG 2(+1) SOC 2 _ _ Attack: Precise, Defense: Parry
Adv: Ex. Run Speed, Bishy, Odd-sized(small1), Weapon Master: Slashy, Eagle-eyed, Rooting, Racial Telepathy
Dis: Ex Obsession: "Vivi's Crystal Brooch", Dishonorable, Environmental Imperative, Curse- Shared Fate
Equipment: Two "Peacock Tanto Bracers": 1-10 dmg each, +1 Mag (right), +1 Def (left); Mineral Reinforcement: 5 dmg-abs (+5 from Defender facet)
Artifacts: Vivi's Crystal Brooch- switches Vivi for Uratino; Kusanoha- as weapon, 1-20 dmg (two-handed slashy), as shield, 20 dmg-abs +1 Def, Indestructible

Shared Items: Vox's Cryatal Brooch, Money: $20 _ _ Current race: F Chibi Legion, 2' 2¼" tall/M Chibi Elf 2' 1" tall _ _ Current Armor: Defender, Current Clothing: Elaborate Bluish Briault
Mindscape in italics with previous colors, only green can be heard by Legion.
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Re: Artifacts

Postby Ilushia » Sun Mar 30, 2008 6:24 pm

Neimad the I'S wrote:As Instructed I'm BUMPING this, with a highlighted portion for emphasis...

School Staff wrote:Reward points can also be used to create Artifacts. First off, if you plan on the artifact being a weapon or armor, you must also spend enough reward points to cover the cost of its damage or defense. You can't spend any of your own money on the cost of an artifact, you have to spend reward points, at a rate of 1 per $200. The GMs can disallow you from making an artifact that is far too powerful for the current level of play, and you're going to want to discuss the artifact with me for sure. Magical effects work as if the artifact has enough mage facets to cast a single spell and the amount of "mp" the spell has toward an ability is equal to 10xthe number of reward points spent on that ability. Permanent effects that work like advantages cost a number of reward points equal to the cost of the advantage. You can reduce the cost of an ability by adding disadvantages to it, again this will have to be discussed with the GM. Stat bonuses can be given, but these are expensive if they're permanent.

Also I'll clarify something...

If you use RP on an preexisting non-artifact weapon or armor, as per the rules, you must pay RP for the existing damage or damage absorption/facet access too.

Sincerely,

The Neimad Group



As far as I'm concerned, I have no reason not to allow people to spend RPs on making a non-magical item into a magical item without re-buying the weapon with RPs. In the event that it was REQUIRED that such was done, the character would receive a reimbursement of the value of the item originally bought. Otherwise it would be unfair in that the character would end up paying for the same item twice, with no additional bonuses.
Character: Ilushia Toritama

Total Level: 8
True Legion 2
Facet: Queen 2/Terraformer 1/Consort 1
HP: 30/30, MP: 50/50
Attack: 0+1+1, Defense: 1+2, Magic: 2+2, Social: 1+1+2
Attack Style: Strong, Defense Style: Dodge
Abilities: 1 Princess, Gift 1/2, Changing Touch 2/2, Root, Disdained, Terraformer Magic 5MP(10MP Earth), Pheromones 1/1, +1 Disguise Social.
Advantages: Super-Strength, Queens Gift of Beauty, Weapon Master: Smashy.
Disadvantages: Short Tempered, Short Attention Span
Equipment: Queen Armor (1-10 Arm, +2 Att, +2 Def, +2 Mag, +2 Soc), Terraformer Armor (1-10 Arm, +2 Def, +2 Mag), Consort Armor (1-10 Arm, +2 Def, +2 Soc), $460.
Artifact: Ilushia's Vine Hammer.
Currently Active Armor: Queen Armor.
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Re: Artifacts

Postby Mitchell » Sun Mar 30, 2008 7:19 pm

We'll bring it up with Wraith before forcing anyone who accidentially went against this rule to rebuy/reduce their weapons, but considering how powerful some of the artifacts have gotten...
Character: Michelle "Miso" Anderson
Level 9: True Legion Level 2/Level 3 Demi-Human, Level 3 Mage, Level 1 Recruiter
HP 51/51 (16+24+6+5)
MP 77/77 (24+24+24+5)
Attack 0+2+2+1 (5) (In magic mode, 1. In attack mode, 7)
Defense 1+1+2+1 (5)
Magic 2+1+2 (5) (In magic mode, 9, in attack mode 3)
Social 1+2+0 (3)
Attack: Fast, Defense: Dodge
Facet Access: Mage Amulet(4 levels of Mage) (Uniform: Unlimited Recruiter)
Armor: Legion Armor (1-20 Armor).
Artifact: ADMS system bracelet. (Contains Attack and Magic modes. Current Mode: None)
Cash: $582.5
Unpaid debt to Fenris: $-100.
Mundane Equipment: Handbag, FenrisCo Sales Catalog, 50HP Grift healing potion
Special: Changing Touch 2/2, Pounce 3/3 (Changing Touch costs 10MP), Mage 3/3, Rooting, Recruiter 1/1
Current Appearance: Domestic Neko/Legion Hybrid. (Currently wearing grey suit, grey skirt, formal shoes, green ascot tie.) student Patrol Cop Badge is pinned to her chest.
Pet: Neko Anderson the Neko. (Possesses Yosah's Umbrella a magic marker, and a butterfly mark on her forehead)
Advantages: Racial Telepathy, Rooting, Double-Jointed
Disadvantages: Curious, Heroic, Light Sustained, Environmental Imperative.
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Re: Artifacts

Postby Malhavoc Shade » Sun Mar 30, 2008 10:04 pm

From what Wraith told me when I bought the RPs the other night, he had no problems with my actions. If it turns out I made an oopsie then I'll toss in the extra RPs needed. Also Neimad, I now know what you meant in your PM. Disregard my response. I'll ask Wraith personally.
Gestell Verlassen Untote
Student ID: 757
Current Form: Lich(Male)
Current Persona: Gestell

Original Race: Lich (Male)
Notable Damage: None
Stats: Level 2 Lich (Undead), Level 1 Mage
MP: 0/50

| ATK: 0+5 | DEF: 1+4 | MAG: 2+5 | SOC: 0+2 |
Defense Stance: Dodge | Attack Style: Fast

Advantages: Undead, Double-Jointed, Extra Run Speed, Hover, Quick-Witted, Eagle-Eyed, Saved by Chance, Unflappable, No Libido, Nerves of Steel, Imposing, Weapon Master: Slashy, Weapon Master: Shooty, Elemental Mastery: Entropy, No Breather, Mana Body
Disadvantages: Undead, Dishonorable, Selfish, Extreme Obsession: Phylactery Safety, No-Nonsense

Equipment:
---Serrated Scythe 'Makabrer Tanz' 1d20 +20 Armor Reduction
---Grausamer Engel: 1d25 Silver Janz JTL-E 500 pistol with black engravings of a female angel torturing someone
---Barmherziger Dämon: 1d25 Black Janz JTL-E 500 pistol with silver engravings of a demoness healing a dieing person

---Battle Robe: Armor 1d20, Mage 2
Money: $25

Current Clothing: A thick brown overcoat with a red button-up shirt, khakis, and some tasteful brown shoes.

Special Abilities:
--- Aura of Terror: 10/10 Rounds
--- Mage Magic Bonus: 2/2


Artifacts and Items pending revamp.

Image
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Re: Artifacts

Postby Ron-ko » Tue Apr 15, 2008 7:05 pm

*Bump* Orchid is upgrading her AIRDs... changes made in the entry on page 1.
Orchid - Female Shapeshifter (Nanotech Colony)
Student ID #: 748 Address: 747

Level 2 Shape-Shifter, level 1 Body Morph, level 3 Martial Artist
HP 40 / 52 :: MP 36 / 38
ATT 1+3[+1 to all Precise Attacks Eagle-Eyed & +2 to Unarmed rolls WM:Punchy] DEF 1+3+4[+2 Fluid Form][+1 to roll DBL JNT] MAG 2+0[+2 to Body Spell rolls:Elem.Comp.] SOC 2+0
Precise Attacks, Dodge Defense. (Unarmed Melee Damage:1-20 Base + 3 Bonus / Ranged Attack Damage Bonus: +1)
Special Abilities:
Shape Change: 4 / 4 (Race Change: Costs 4 Uses)
Fluid Form: 1 / 2 (5min; +2 def rolls *or* +2 disguise rolls *or* +/-2 size)
Martial Artist Unarmed Bonuses: 1-20 Base Damage
Martial Artist Max MP Usage: 21
Martial Artist Magic Resistance: +2

Advantages: Double Jointed, Weapon Master: Punchy, Thick Skinned, Super Strong, Elem.Spec:Body, Eagle-Eyed, No Libido, Elem.Comp: Body
Flight, Extra Limb X2 (Wings)
Disadvantages: Elem.Weak:Air, Elem.Infirmity: Mind
Appearance: Average humanoid female body type with metallic silver hair and featureless white eyes (no irises or pupils).
A decent looking set of vaguely draconic wings with a distinctive technological flare adorn her back.
Equipment: Battle Suit: DR5 & Unlimited Martial Artist ($600). Book -'Prey' by Michael Chrichton Cash: $255 Artifacts: 1 AIRD 1-40 Light Pokey damage w/ self firing (No hand actions required...See char sheet or artifacts page for more details.)Field Trip Arm Band & Healing Potion (10hp)
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Re: Artifacts

Postby Neimad the I'S » Thu May 22, 2008 9:07 am

Well, here's Vivi's new toy... or toys depending on how you look at it... has already been approved...

The Ancient Katana: Chi Katana no Kassatsujizai

The Sword-
Damage- 1-15
Special Effect- Light Diffusion Aura- The opponent's defense roll verses this weapon is given a -2, but this effect cannot cause the roll to fall below 0, and takes double the turns to retrieve if it is disarmed/dropped (this applies to anyone who retrieves it).
Alt. Special Effect- Choice to Preserve Life: Safeguard Mirage- Wielder gains a +2 bonus to def instead of lowering opponents defense, but is otherwise the same.

The Sheath-
Damage- 1-5
Special Effect- Paralyzing Harmonic Aura- Upon a successful strike with this weapon the opponent is -2 to attack rolls for one turn, this effect doesn't stack with itself but can be kept up with successful consecutive strikes and cannot cause the rolls to fall below 0, also this effect occurs for one turn upon retrieval after being disarmed/dropped (this applies to anyone who retrieves it)
Alt. Special Effect- Choice to Grant Death: Strike Echoing- Wielder gains a +2 to att when unsuccessfully attacked by opponent for one turn instead of lowering opponents attack on strike. but is otherwise the same.

Alternate effect notes: Only one item can have an alternate used at a time, so there are three usage styles: Normal, Life (alt sword, sheath normal), and Death (alt sheath, sword normal). Also, the alternate special effects for the sword or sheath can only be selected when being drawn/special attack is used, which means to switch requires the sword be sheathed then drawn again or the attack used.

Special Attack: The Razor's Edge Between Life and Death-
Damage- 1-20
Special Effects- 20 armor reduction, +2 Att, and the attack cannot critical (similar to having slow-witted, no follow-through, or itchy trigger finger)
Attack Notes- this is a battojutsu attack (draw attack) but still must be readied before use, which takes two hand actions and a move action (gripping sword and sheath while taking a stance). Also this attack is only available if the sword is sheathed and to sheath the sword takes all actions for two rounds.

Additional notes: The sword and sheath individual effects only apply when separate, since their opposing natures balance out when together. Their opposing natures are also the reason the battojutsu attack is possible and why sheathing takes more time, since they basically 'repel' each other.

Artifact total cost- 11 RP
Sword's effect- 2 RP
Sheath's effect- 2 RP
Special attack- 3 RP (reduced from 5 due to negatives)
Artifact damage- 2 RP
Added alternate effects- 2RP

((And it turns out 'tsurugi' meant a Japanese blade similar to a Jian, so now it's the 'earth blade of the power of life and death'... I hope ^-^;;))
Last edited by Neimad the I'S on Sun Aug 24, 2008 2:55 am, edited 1 time in total.
Uratino Frozenflamey
Level 2 Chibi Elf ♂: HP 18/18 MP 23/28, Level 1 Mage: 1/1 Spell Cast Bonus
ATT 1 DEF 0 MAG 2+3(+2) SOC 2+3 _ _ Attack: Strong, Defense: Dodge
Adv: Bishy, Androgynous, Odd-Sized (Small1), Magic Spec: Purity
Dis: Ex Obsession: "Vox's Crystal Brooch", Big Softy, Obsession (highly shiny objects), Curse- Shared Fate
Equipment: 'Timmy the Hammer of Justice'- 1-10 dmg,"Sacred Armor of Saint Alexial Rastigo"- Protective Bracelet: 10 dmg-abs, Ice Shard 1 and Wind Blast 1 learning supplies ($50 each)
Artifacts: Empowered Briault- 4 levels of Mage facet access, +2 Mag; Vivi's Crystal Brooch- switches Uratino for Vivi

Venusian Vox (Vivi)
Level 2 Chibi True Legion ♀: HP 26/26 MP 15/20, Level 1 Defender: +5 dmg-abs to armor
ATT 1+3 DEF 0+3(+1) MAG 2(+1) SOC 2 _ _ Attack: Precise, Defense: Parry
Adv: Ex. Run Speed, Bishy, Odd-sized(small1), Weapon Master: Slashy, Eagle-eyed, Rooting, Racial Telepathy
Dis: Ex Obsession: "Vivi's Crystal Brooch", Dishonorable, Environmental Imperative, Curse- Shared Fate
Equipment: Two "Peacock Tanto Bracers": 1-10 dmg each, +1 Mag (right), +1 Def (left); Mineral Reinforcement: 5 dmg-abs (+5 from Defender facet)
Artifacts: Vivi's Crystal Brooch- switches Vivi for Uratino; Kusanoha- as weapon, 1-20 dmg (two-handed slashy), as shield, 20 dmg-abs +1 Def, Indestructible

Shared Items: Vox's Cryatal Brooch, Money: $20 _ _ Current race: F Chibi Legion, 2' 2¼" tall/M Chibi Elf 2' 1" tall _ _ Current Armor: Defender, Current Clothing: Elaborate Bluish Briault
Mindscape in italics with previous colors, only green can be heard by Legion.
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Re: Artifacts

Postby Gun Kitty and Friend » Sun Jun 15, 2008 2:28 am

This is an addendum to Zyon's artifact, Foenix Gun Arm as well as introducing Foenix as a real companion...

Standby Mode- Changes Foenix from an artifact to a companion, this takes all actions for a round from both Zyon and Foenix to enable or disable and requires that both be alive and next to each other in order to work. While in this mode, Foenix is a 'companion' with a single racial level.

Foenix 'Ordnance Angel' Emollayt the companion
Race: Level 1 Spirit
Stats: HP 6 MP 12, Att 0+0, Def 1+1, Mag 1+3, Soc 0+2
Stances: Attack- Precise, Defense- Dodge
Advantages: Odd-Sized (Small1)
Disadvantages: Chaotic Magic, Big Softy, Coward, Curious, Elemental Weakness- Purity & Body
Ability: Intangibility

Total RP cost- 3 RP
1 RP for the mode to allow companion
1 RP for the level 1 companion
1 RP for the advantage 'Odd-Sized'

Note: This doesn't affect her weapon forms functions not specified here, only add a new 'special' mode, so 'character' rolls can only be done while in companion form while only after fully switching back to weapon form can the gun arm be summoned.
Zyon 'One-Shot' Surbelus (with partner Foenix 'Ordnance Angel' Emollayt)
Race: Level 2 Demi-Human ♂?
Stats:HP 16/16, MP 16/16, Attack- 2+4, Defense- 1+0(+2), Magic- 0+1, Social- 1+1
Stances: Attack- Precise, Defense- Dodge
Advantages: Saved by Chance, Nerves of Steel, Unflappable, Double-Jointed, Androgynous
Disadvantages: One Appendage (missing right arm), Chaotic Magic, Heroic, Curious, Big Softy, Elemental Weakness- Purity, Body
Equipment: ‘Vindicator’, 1-10 damage, $200 (Kimber Custom II .45 ACP, with stainless steel finish, black pearl cross-hatched grips with a white pearl cross in the center of each, solid silver trigger, and ‘Vindicator’ in beautiful calligraphy stamped on either side of the slide. It is holstered around her waist hidden beneath her sash.), Magazines of rubber ammunition (given by Norp, non-lethal)
Artifacts: 'Foenix Gun Arm' 'Enhanced Bio-tech Left Eye'
Money: $170
Ability: Pounce- 2/2
Eye Settings: Passive- Better Framerate, Active- N/A
Wearing: Normal (daytime)

Foenix Emollayt (standby mode): HP- 6/6, MP- 12/12, Att 0+0, Def 1+1, Mag 1+3, Soc 0+2
Stances: Attack- Precise, Defense- Dodge
Advantages: Odd-Sized (small1)
Disadvantages: Chaotic Magic, Big Softy, Coward, Curious, Elemental Weakness- Purity & Body
Ability: Intangibility 1/1
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Re: Artifacts

Postby Caesius » Fri Jul 18, 2008 2:09 pm

Sirius is now just a sentient item. (And is restyled into a gold bangle instead of a glove.) So he can still talk, but that's it.

And I get a 2RP refund.
Last edited by Caesius on Wed Jul 08, 2009 3:33 am, edited 2 times in total.
Caesius - Demi-human (Domestic Neko) - Gender: F - Year: 1st - Age: 17
Stats: Demi-human Lv2, Martial Artist Lv1; HP 42/42; MP N/A
Student ID# 716
Job: Student Police Officer
Visual Summary: Tan skin, long, messy, fiery red hair and jade green eyes. Cat ears on her head and a long haired cat tail. Wearing a lacy, red bra and panty set. A white button down blouse and a black and red tartan skirt.(From Rae.)
Attack 2+3 (5), Defence 1+3 (4), Magic 0+0 (0), and Social 1+0 (1)
Style: Fast/Dodge
Equipment: Battle Monk Robe (10DR, MA 2), Collar (MA 2), Lionhart Guitar (d10 melee Smashy), $55
Advantages: No Magic Abilities, Androgynous, Bishy, Super Strong, Extra Run Speed, Weapon Master: Punchy, Double Jointed
Disadvantages: Cutie lover, Short-tempered, Poor study habits
Abilities:
-Pounce 2/2
-Unarmed Damage d10
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Re: Artifacts

Postby Neimad the I'S » Thu Jul 24, 2008 12:18 am

Well... here's a simple artifact for Uratino:

Empowered Briault:
4 levels of Mage facet access (1 RP)
+2 Mag (1 RP)

Approved by Mal and Ilushia.
Uratino Frozenflamey
Level 2 Chibi Elf ♂: HP 18/18 MP 23/28, Level 1 Mage: 1/1 Spell Cast Bonus
ATT 1 DEF 0 MAG 2+3(+2) SOC 2+3 _ _ Attack: Strong, Defense: Dodge
Adv: Bishy, Androgynous, Odd-Sized (Small1), Magic Spec: Purity
Dis: Ex Obsession: "Vox's Crystal Brooch", Big Softy, Obsession (highly shiny objects), Curse- Shared Fate
Equipment: 'Timmy the Hammer of Justice'- 1-10 dmg,"Sacred Armor of Saint Alexial Rastigo"- Protective Bracelet: 10 dmg-abs, Ice Shard 1 and Wind Blast 1 learning supplies ($50 each)
Artifacts: Empowered Briault- 4 levels of Mage facet access, +2 Mag; Vivi's Crystal Brooch- switches Uratino for Vivi

Venusian Vox (Vivi)
Level 2 Chibi True Legion ♀: HP 26/26 MP 15/20, Level 1 Defender: +5 dmg-abs to armor
ATT 1+3 DEF 0+3(+1) MAG 2(+1) SOC 2 _ _ Attack: Precise, Defense: Parry
Adv: Ex. Run Speed, Bishy, Odd-sized(small1), Weapon Master: Slashy, Eagle-eyed, Rooting, Racial Telepathy
Dis: Ex Obsession: "Vivi's Crystal Brooch", Dishonorable, Environmental Imperative, Curse- Shared Fate
Equipment: Two "Peacock Tanto Bracers": 1-10 dmg each, +1 Mag (right), +1 Def (left); Mineral Reinforcement: 5 dmg-abs (+5 from Defender facet)
Artifacts: Vivi's Crystal Brooch- switches Vivi for Uratino; Kusanoha- as weapon, 1-20 dmg (two-handed slashy), as shield, 20 dmg-abs +1 Def, Indestructible

Shared Items: Vox's Cryatal Brooch, Money: $20 _ _ Current race: F Chibi Legion, 2' 2¼" tall/M Chibi Elf 2' 1" tall _ _ Current Armor: Defender, Current Clothing: Elaborate Bluish Briault
Mindscape in italics with previous colors, only green can be heard by Legion.
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Neimad the I'S
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Re: Artifacts

Postby willK » Sun Oct 26, 2008 4:50 pm

Ive setup a new sword for Willy, which has been approved by Digara.

"Sword of the Wind Dragon"

1-10 Normal + 1-10 Wind
+1 Atk, +1 Def on round that Sword has been Drawn
Elemental Specialization(Wind)
Obsession: Willy’s Sword of the Wind Dragon
If wielded by someone other than Willy who has not gotten premission from him to use it, Sword is a 1-10 Katana with no abilities

at the cost of 3Rp(starting cost)
(2/28/10:Reditied as per new RP cap)
Last edited by willK on Sun Feb 28, 2010 1:16 am, edited 3 times in total.
Name:William "Willy" Kendu
Original Race:Martial Grey Fox
Job:Salome Alchemy Shop Employee
ID:754(Rm 753)
Gender: Male
Height: 5' 11"
Eyes: Sky Blue
Current fur:Covered in a think coat of fur, which is grey with rusty colored undertones and a white underside(a human or a demi who lived on a regular Altearth and has a bit of nature knowledge would identify him as a grey fox type)

Age:18

Stats:
Level 2 Martial Grey Fox, Level 0 Dragon, Level 1 Warrior: HP 22/22, MP 20/20
All Non Greater Powers Unlocked
Daring Appearance: 1/2 Draconic Powers: 0/0
Attack 1+3, Defense 0+2(+2 with Scalemail equipped), Magic 2+0, and Social 1+1(+1 due to Honey Voiced)
Attack Fast, Defense Parry

Advantages: Quick Draw, Weapon's Master Slashy, Elemental Specialization:Wind(due to blade), Honey Voiced(Racial Ad),
Disadvantages: Uncoordinated, Environmental Hazard:Hot Weather, Obsession: Willy's Sword of the Wind Dragon, Cutie Lover(Racial Dis)

Equipment: d10 Dam Lvl 2 Warrior Scale Mail, "Willy's Sword of the Wind Dragon"(1-10 Normal, 1-10 Wind Damage, +1 Atk/+1 Def on Draw, Obs:Sword, Premissional Access to powers.) 20 HP and MP restoring elixer, 2 10HP Potions, 2 5MP Potions, Salome's carrot badge, a blank spell book and a summon seed that summons a level 2 plant with 6 stat points, a level in elemental and a facet level of your chosing which lasts for 6 turns.
Money: $170

Come Visit my Dragon Abode!
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Re: Artifacts

Postby Kiana Wolf » Sun Jan 04, 2009 1:16 am

Just a simple artifact. (Well, a combination of two, really.)

First off, my magical clothes that give: +1 Att, +1 Def, +2 Mag. Not fantastic, but it's combined with my Amethyst Gemstone, it gets three distinct stat boosts, by way of three forms:

Standard, which is the same as the clothes originally: +1 Att, +1 Def, +2 Mag.
Battle: +2 Att, +2 Def.
Control: +2 Mag, +2 Soc.

Changing form takes one hand action and I can't change form is I don't have the gemstone. If the gemstone is lost/stolen, I'm stuck in the form I'm currently in!

EDIT: Okay, I'm finally putting into affect a little tweak here... I've been meaning to do it for a while now but never had the chance. The stat boost now comes from the gem itself. Form shift can be done regardless of what I'm wearing. (The change in appearance it just an roleplaying thing anyway...)
Last edited by Kiana Wolf on Thu Mar 26, 2009 12:03 am, edited 1 time in total.
Kiana Wolf - Wolf Tengu (Poltergeist/Demi hybrid) - Gender: F - Student ID# 779
Poltergeist Lv2 - Demi-human Lv1 - Mage Lv2/2 - Elem. Duelist Lv2/2 - HP 23/40 - MP 41/52
Att: 0+1+1+2 (4), Def: 1+0+2+2 (5), Mag: 1+0+3+2 (6), Soc: 2+1+0+0 (3) - Style: Fast/Dodge
Visual Summary: White haired domestic wolf girl in a black, sleeveless long coat, black shorts and a black beret.
Magical Form: Balance
Advantages: Wind Specialization, Weapon Master: Slashy, Flight, Extra Run Speed, Quick Witted, Quick Draw, Double Jointed, Button Pusher
Disadvantages: Earth Weakness, Honor-Bound, Curious
Abilities: Ghost Hand 2/2, Pounce 1/1, Mage 20MP, Mage 1/2, ED 14MP
Equipment: Sylphaen (d20 melee slashy +d10 wind +d5 wind (ED)), Jian (d10 melee Slashy; Broken), Caladbolg XP (d10 ranged pokey; Broken), Duelist Clothes (20DR, Mage 3, ED 1), Dog Emblem, Amethyst Gem (+6 to stats), $155
Fuu - Martial Demi-Ferret - Gender: F
Demi-human Lv4 - Duelist Lv2 - HP 44/52 - MP 32/32
Att: 2+2 (4), Def: 2+3 (5), Mag: 2+1 (3), Soc: 3+0 (3), Style: Precise/Parry
Visual Summary: Short, gray furred ferret-girl. Long, black Chinese dress with white details. Short black jacket with loose sleeves and white cuffs. Long black pants with white cuffs. Long gray hair, currently braided.
Adv: Odd-sized (Small1)
Dis-Adv: Cursed, Curious, Phobia: Dragons, Mute, One Appendage
Abilities: Pounce 1/4, +2 to attack with Slashy, Parry Bonus 6/6
Equipment: Sword Master Dress (5DR, Duelist 2), Chain Sword (d20 melee/d15 ranged Slashy), Claws of the Raptor (d5 melee slashy x2), $5
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